Im guesing the "easy" is because you are 100% sure you'll get it, unlike fate farming. You can go days w/o seeing a single atma drop, but when you get to the books, its only a matter of time till you can buy a book. At least that's what I tought....."Easy"? It takes a boatload more time. You can just farm Leviathan for an i95 weapon in an hour or two.
I'll give you i115 is probably too much for Animus. But the reality is that it takes a huge amount of time to get all that myth. Vastly longer than it takes to find some people to do the first couple turns of new coil.
Iskandar Emmerich - Behemoth Server
You are correct."Easy"? It takes a boatload more time. You can just farm Leviathan for an i95 weapon in an hour or two.
I'll give you i115 is probably too much for Animus. But the reality is that it takes a huge amount of time to get all that myth. Vastly longer than it takes to find some people to do the first couple turns of new coil.
It seems a logical step to increase the drop rate of the atmas. It is, largely, the big problem with the patch. This is due to the perceived unfairness of the drop rate. People don't seem to mind the books because they can see exactly what they need to do in order to finish them. They can see progress being made. Currently, with the atma portion of the quest, you don't have that.
They can raise the atma drop % from 1% to 5% making it 5x quicker and people will still rage. Some believe RNG is the devil and here to ruin their lives.
I'm not sure if the drop rate will be increased for ATMA, but they never should have hooked it to FATES in the first place. Rather than RNG grind, I would have rather had very difficult fights against monsters that held the ATMA. I'm not talking about something you can drag 8 people into and roflstomp, but something along the lines of (And the other 2.0 beta players know what I'm talking about) the fight against the voidsent at level 16-20. I believe that level of difficulty juiced up and packaged as single player content would be a far better step with the ATMA... But then again, I don't work for SE.
To be clear, I don't mind RNG. What I mind is RNG that's hooked to a mechanic that is dull and I literally have to "distract myself" while doing it to not get bored. I'm sorry but I thought a video game was supposed to serve as a distraction from real life in exchange for entertainment. Not a second job I have to pay for.
Yoshi already mentioned it. Obviously there are too many negatives for them to release it on schedule as it is unbalanced.
We are working to ensure that the required materials can be obtained through various means, so we ask that you wait just a little longer until everything is properly balanced.
The only negative they mentioned is giving a justifiable reason for those that do not want to commit to a grind.
I don't know why you assume I did not read that statement because I did. I read all of it and overall it is nothing but a run around.
Bottom Line. They've seen a month's worth of feedback. They should be able to tell us if they are planning on increasing the atma drop rate. The faster they provide us with this information the better.
I'm not sure that fighting extremely hard monsters with 8 people while retaining the current RNG (meaning you probably won't get the atma and if you get it, your others partners probably won't and I'm not sure people are nice enough to stay around to help for hours and hours) would improve people's mood.I'm not sure if the drop rate will be increased for ATMA, but they never should have hooked it to FATES in the first place. Rather than RNG grind, I would have rather had very difficult fights against monsters that held the ATMA. I'm not talking about something you can drag 8 people into and roflstomp, but something along the lines of (And the other 2.0 beta players know what I'm talking about) the fight against the voidsent at level 16-20. I believe that level of difficulty juiced up and packaged as single player content would be a far better step with the ATMA... But then again, I don't work for SE.
To be clear, I don't mind RNG. What I mind is RNG that's hooked to a mechanic that is dull and I literally have to "distract myself" while doing it to not get bored. I'm sorry but I thought a video game was supposed to serve as a distraction from real life in exchange for entertainment. Not a second job I have to pay for.
Seems like there's been a decrease on communication. Wonder what happened.
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