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  1. #161
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    more beastmen quests are comming in 2.3

    there has been open world content in every patch so far but people keep ignoring that fact.
    (2)

  2. #162
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Well beastman tribes are better than nothing. A lot of that stuff is instanced to you rather than it being open world but a part of it is.

    It's also good to have more beastmen quests because for fame we now have only a handful of them to repeat over and over.
    (0)

  3. #163
    Player
    Taaku's Avatar
    Join Date
    Jan 2012
    Posts
    104
    Character
    Taaku Shilamont
    World
    Balmung
    Main Class
    Pugilist Lv 60
    now, im not 110% sure on this, but I think the major beastmen locals in XI where not in the game at launch (Davoi/Castle Oztroja ,ect) simply the smaller ones near each nation. Which could mean the same thing for XIV. (we might only have the 'small' ones/part of the base currently accesssable)

    I don't hate the current Open world content, but i would absolutely love being able to explore dungeons ect (or actually try and travel the Uh'ghamoro mines) without having to be in an instance.

    Monsters near the entrance don't have to be i110 hard mobs. but as you go deeper they should grow stronger. and naturally none of these 'harder' mobs should be in the way of anyone's regular story/travel route.

    i also think that after you beat a dungeon once, it would be cool to be able to enter it regularly. (naturally no chests or high exp mobs). and allowing you to actually tackle halitali HM in courses (such as solo) and having a rank system based off of it would be cool too. but thats not really open world , and is off topic :x
    (1)

  4. #164
    Player
    Farryn's Avatar
    Join Date
    Jun 2013
    Location
    Gridania
    Posts
    28
    Character
    Farryn Z'kahn
    World
    Diabolos
    Main Class
    Lancer Lv 61
    I agree that what this game is missing is Overworld content. Yeah there are several large zones but the game feels too sectioned-off. I found the way the XI handled its areas to be incredible. It was tough to get anywhere, true, but that made every journey feel huge. I don't remember exact names of places but really the atmosphere and sense of place in XI is what I most remember about it, and it gave me some of my most memorable MMO experiences ever. Several areas come to mind such as a sprawling desert and an expansive plateau with flowers towering over top of you. I also loved the way you actually TRAVELED on an airship or a boat, instead of just instantly porting there. I know that XIV is set up in a different way, and I really appreciate the things it does right, I just can't help but feel disappointed when I remember the huge experiences I got in XI that I have yet to find in this game. But I really do have faith in Square and I'm hoping they will deliver on that eventually.
    (3)

  5. #165
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Farryn View Post
    sorry stupid character limit
    I think you hit the nail on the head with the sense of place. Obviously SE wants us to teleport everywhere. (just look at how limited every porter destination list is) They could still make the areas feel more alive by giving actually hard and scary mobs that roam the fields making some areas hard to get to. At least the length of most dungeons makes me think they'd be okay with open world content that lasts beyond 15 minutes.
    (0)

  6. #166
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    A simple first step would be to make the mobs in the 'Strongholds' Halatali, Zaharak, O'Ghomorro etc about 10 levels higher and make the dailies provide something that is BiS.

    This way, people would have to group up in the open world to get some BiS. If each class had one or two BiS gear from each stronghold it should disperse players across the world and not put too much strain on any one zone.

    Even better if the drops were craftable. This way you would still need to do the battle content, but crafitng would be usable endgame.
    (0)

  7. #167
    Player
    TheUltimate3's Avatar
    Join Date
    Jan 2014
    Posts
    620
    Character
    Daiza Auvec
    World
    Behemoth
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Aegis View Post
    A simple first step would be to make the mobs in the 'Strongholds' Halatali, Zaharak, O'Ghomorro etc about 10 levels higher and make the dailies provide something that is BiS.
    Then everyone will be furious that the dailies are required for BiS. Especially when they already hate dailies. And damn if you made them have to group for it too?

    They'd go to Japan and hang the dev team with spoons. And I don't even know how that make sense.
    (0)

  8. #168
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Seif View Post
    XI exists with tons of large open world areas open world chests and pressure plates... You name it it's there and people are still playing that content on ps2.

    So you saying that stuff can't be done a decade later on ps3 is just not right.
    This game was shoe horned on to the PS3 from day one, FF11 was designed for PS2 there is a big difference, going forward we are going to see more and more Ps3 limitations, there is a reason they are looking into redesigning the UI because the PS3 can barely handle all the new features they have added.

    Anyone who has partaken in Odin or Behemoth knows how much strain open world content puts on the server, not to mention the system it is played on, I imagine both are literally unplayable on PS3 as they are barely playable on PC.
    (0)
    Last edited by Jinko; 04-23-2014 at 09:06 PM.

  9. #169
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by TheUltimate3 View Post
    Then everyone will be furious that the dailies are required for BiS. Especially when they already hate dailies. And damn if you made them have to group for it too?

    They'd go to Japan and hang the dev team with spoons. And I don't even know how that make sense.
    People hated Titan HM, didn't stop the devs making Titan Ex.

    Both are needed to get BIS gear.
    (0)

  10. #170
    Player
    TheUltimate3's Avatar
    Join Date
    Jan 2014
    Posts
    620
    Character
    Daiza Auvec
    World
    Behemoth
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Aegis View Post
    People hated Titan HM, didn't stop the devs making Titan Ex.

    Both are needed to get BIS gear.
    People hated Titan HM because it was hard. People hate dailies because of the concept of them.

    Difference.
    (1)

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