

I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.

I would absolutely LOVE to have individual limit breaks. I have been thinking that since the beginning. It would be awesome.


It would be nice if in certain scenario quests you had access to a special limit break , like in the pre airship pass fight, or that one in Coerthas against the guy, won't say who incase people haven't got that far
But outside that no, solo play is already incredibly easy without making it even easier

I wouldn't mind it if it where a situational thing that required certain criteria for activation. Like 3 people die in a fate and corpses are still available, a summoner gets a phoenix summon to revive the corpses in the area. Something extremely powerful, but very rare while specific to each job. And it was not available while in groups.
No. As Yoshi previously stated, it'll just be like every character has one really long cool down ability, which defeats the purpose of the limit break in the first place.


Instead of having a personal limit break, a better suggestion would be to have a different random visual of a limit break that ultimately does the same thing. Maybe unlocked by doing a quest or something.
For melee: Have the normal buster sword LB. Have a long whip that is all orange/firey too, spinning whippy actions. Something unarmed but very visual to please the non-weapon wielding classes. (I really don't get how a monk for example that doesn't have any expertise on 2h swords can wield such a deadly weapon!)
For casters: Meteor. Storm. Earthquake. etc.
For Healers: I always wanted Hydaelyn's aoe heal/mp regen stuff that you see in the ultima fight, something similar maybe? Same effects as the current one though, heal, heal, raise.
Tanks: I'll edit if I think of more.



Not personal, but job-specific yes.
Or at least create a Support variant that's different than Healer LB.
I vote yes.
I enjoyed the variety of "limit breaks" that ffxi had in the form of 2-then-1 hour abilities & the skill chain/magic burst system.
<Renkei> <Can I have it?>


Not necessarily, they could be smart about it.
DPS gains Limit by dealing damage
Tank gains Limit by taking damage.
Healer gains Limit by healing damage (overcures are ignored for this purpose).
It has potential to add an interesting dynamic to the game if it's used properly, but I would like to see them become a bit more special than just "Random DPS deals extra damage". Here's a few ideas off the top of my head for how it could be used more dynamically.
White Mage: Greatly improve magic defense for the party for a short duration.
Scholar: Consumes all Aetherflow stacks to grant a stoneskin effect to the party. More stacks = stronger effect.
Paladin: Reflects a portion of damage received back to the attacker.
Warrior: All physical attacks on you have a 30% chance to restore HP instead of dealing damage.
Black Mage: Reduces the enemies magical resistance.
Summoner: Marks an area. Avatars within this zone gain 20% extra damage and resistance. Enemies in the area take damage aspected to the avatar element.
Monk: Gain positional benefits to skills automatically. Additionally, all positional benefits are doubled. (eg. Twin Snakes deals 180 potency instead of 140 since it's a +40 increase)
...I could probably go on, but you get the idea. I just think there's potential which is being overlooked. They don't need to be overpowering, but they can be included as a nice enhancement to what we already have.
Edit: It doesn't need to be called a 'limit break', but I do think the concept is pretty cool.
Last edited by Lemuria; 04-23-2014 at 05:46 AM. Reason: 1000 char
i say yes only because it would open up the possibilities for even harder battles. Imagine a battle where multiple players had to use a lb just to survive let alone beat. Plus i like the idea of combo limit breaks that would require teamwork and coordination.
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