^ I will add explanations to the other abilities if people want explanations.


^ I will add explanations to the other abilities if people want explanations.


So basically a self benediction combo that restores MP with riot blade and adds refresh, couple that with ballad and why even have a healer in the group, the paladin will be able to keep himself alive through just about anything.


If there are other reasons to actually use MP outside of Flash and Stone Skin, then your MP would be lower. In the current state of the game yeah its OP as all hell but this thread is about making paladins more like paladins from throughout the series. They have always been able to wield magic as well.
Furthermore, the enmity generation debuff on the ability would make it so you are not +1 on the list any more. perhaps a bad choice of wording. Its an oh shit button, or in non-progression content, it allows healers to DPS more.
Im all for the criticism as this thread is just fantasy land but I think I speak for a lot of people when I say that simply giving a class a bunch of defensive CDs and calling them a Paladin is a bit of a disservice to other Paladins from the series.


This isn't the paladin from the rest of the series, it is the paladin from XIV, you still have magic through cross classing conjurer skills, if it's not strong enough maybe complain about that instead of demanding that they change the entire job and quest line, which is about being the rock between your enemies and friends with the ability to stand there and take abuse, nothing about holy magic.If there are other reasons to actually use MP outside of Flash and Stone Skin, then your MP would be lower. In the current state of the game yeah its OP as all hell but this thread is about making paladins more like paladins from throughout the series. They have always been able to wield magic as well.
Furthermore, the enmity generation debuff on the ability would make it so you are not +1 on the list any more. perhaps a bad choice of wording. Its an oh shit button, or in non-progression content, it allows healers to DPS more.
Im all for the criticism as this thread is just fantasy land but I think I speak for a lot of people when I say that simply giving a class a bunch of defensive CDs and calling them a Paladin is a bit of a disservice to other Paladins from the series.
As to the oh shit button, you say curaga would be, it wouldn't really work like that since it would be the 3rd ability of a chain, nothing like oh shit, fast blade, gcd, riot blade, gcd, curaga. As for the drop on the emnity list, just macro provoke after it, so it automatically puts you back on top of the threat list, and it goes back to self benediction combo that restores mp and adds refresh with no downside.



People just have to learn to adapt. I played Paladin in FFXI and WoW and they were completely different. Paladins in this game are essentially bodyguards to the royal family of Ul'dah, not a tank class that wields holy magic.
They honestly probably could have avoided this mess had they made MRD the required sub-class to unlock the job and CNJ to be the tertiary one. People only tend to use Stoneskin from CNJ anyway.
I miss the FFXI/FFXIV 1.0 style of Paladin but not much can be done about it now I'm afraid.


With the CNJ subjob it still has access to some holy magic, it's just not as powerful as it was in other games. ARR has more clearly defined roles, a tank is just for threat and damage reduction, not for a dedicated ability to heal. Thus the "heal" aspect must be diminished. However, I do think it would be nice if the PLD cure was a touch more useful at 50. It's usable at the lower levels (when you have much less health, but the potency isn't that much weaker), but at 50 it's basically worthless.People just have to learn to adapt. I played Paladin in FFXI and WoW and they were completely different. Paladins in this game are essentially bodyguards to the royal family of Ul'dah, not a tank class that wields holy magic.
They honestly probably could have avoided this mess had they made MRD the required sub-class to unlock the job and CNJ to be the tertiary one. People only tend to use Stoneskin from CNJ anyway.
I miss the FFXI/FFXIV 1.0 style of Paladin but not much can be done about it now I'm afraid.



I feel ya OP. It is basically what has driven me away from a lot of jobs that I would have other wise played and enjoyed.
Dragoon dropped.
SMN dropped
Monk enjoyed playing it and leveling but dropped once end game just can't do that rotation for 5minutes without losing focus especially in this community.
Warrior dropped but forcing myself to play
For now I can only enjoy BLM.
Just how currently is. Hoping it gets better in the future by the time the expansion hits.
oh well I only meant that you're just a regular knight but for some reason they named it paladinI'm not saying you're wrong or anything on your other points
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I'm not saying you're wrong or anything on your other points


