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  1. #11
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    Besaid
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    and in the end i hate to say it like this

    lets leave the skill to the actualy content released

    grinding was never meant to be about skill

  2. #12
    Player
    Molly_Millions's Avatar
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    Mar 2011
    Location
    Uldah
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    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Dreamer View Post
    No, because it's an illusion. Levels/ranks are used in RPGs to simulate skill tiers. Fighting higher rank mobs doesn't require skill, it simply requires more time/effort.

    Also, as others have said, it introduces powerleveling issues and an increased chance for exploits.
    I've got news for you. You might wanna sit down for this... You can already get to r20 in 3 hours. Power leveling is already in the game. The devs don't have to get crazy with it, the actual rate of gaining sp doesn't have to change. I would just like to not be penalized for fighting mobs that require skill. The current system penalizes us for fighting mobs more than 10 ranks above us by slowing the rate at which we gain SP. All I'm asking is to keep that rate the same for harder mobs by adding a small percentage to make up for the time difference.
    (1)

  3. #13
    Player
    Naylia's Avatar
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    Mar 2011
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    Limsa Lominsa
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    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Powerleveling can be managed with the in/out of rank range system. Currently, it exists as just a binary option (in rank range or out of rank range) but IMO a complete curve should exist that addresses a broader expanse of combinations. Today the penalty for one person being 1 rank outside of range is the same as them being 20 ranks outside of range. That doesn't make sense to me.

    I can solo all the mobs that are r10 above me. So there is no benefit to group play beyond speed. That is not an interesting dynamic. Partying up should let me participate in and try things that I can't normally do...currently all it does it make boring grinding even more boring (from a battle perspective)...it does improve the social interaction part. At least when I solo, I'll bother with buffs, and self-healing, and try and up my TP to access more WSs. But in a party - the +r10 mob is dead before you even finish using invigorate....
    (2)
    Last edited by Naylia; 06-29-2011 at 02:30 AM.

  4. #14
    Player
    SHJcules's Avatar
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    Mar 2011
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    Limsa Lominsa
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    288
    Character
    Jim Telos
    World
    Hyperion
    Main Class
    Blacksmith Lv 50
    Yes please!

    Soloing mobboes ten ranks above me seems to be the only way to instill my encounters with some sense of danger and urgency. I'd very much welcome a tweak to the rank cap system for grouping, something like;

    solo and rag-tag groups remains at +10 rank cap
    light party buff adds a +15 rank cap
    full party buff adds a +20 rank cap

    should help diversify things a little and give parties more options for their playstyle

  5. #15
    Player
    viion's Avatar
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    Mar 2011
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    Uldah
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    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    You could just make the level difference have a massive penalty and you'd stop power levelling

    eg, rank 10 with a rank 50 has a 40 difference, double the difference and use it as a % to penalize the rank 10, 80%

    If Rank 50 kills rank 60 mobs gets 300 SP, then the rank 10 dude will get 60 SP. Not worth it lol and power levelling would be difficult.

    Even rank 30 with rank 50 would get 180 SP, can get much better outside it, then what you would do is just remove this penality completely when the rank is + / - 5 or w/e the current range is.

    Then you do SP Bonus maybe as 2% per rank

    Rank 50 vs lv 50 mob = 0% = 300 sp
    Rank 50 vs lv 60 mob = 20% = 360 sp
    Rank 50 vs lv 75 mob = 50% = 450 sp
    Rank 50 vs lv 99 mob = 98% = 594 sp

    But just as Vedis was saying, killing a rank 50 for 300 could take 30 seconds? But a 75 could take 2-3 minutes, in that time you could of killed 5-6 Rank 50's and obtained 1500 SP in the same time it took you to defeat rank 75 mob for 450.

    @ 12% using 300 as Base
    Rank 50 vs Rank 75 = 25 * 12 = 300% (bonus) + 1 = sp * 400% = 1200 SP
    Rank 50 vs Rank 99 = 49 * 12 = 588% (bonus) + 1 = sp * 688% = 2064 SP

    And for reverse you divide
    Rank 50 vs Rank 10 = 40 * 12 = 480% (bonus) = round((sp / 580%)*100) = 51 SP
    Rank 50 vs Rank 35 = 15 * 12 = 180% (bonus) = round((sp / 280%)*100) = 107 SP
    Rank 50 vs Rank 48 = 2 * 12 = 24% (bonus) = round((sp / 124%)*100) = 241 SP

    Would need some revision on division.

    So the question is, would you want 1000-1500 SP from a 2-3 minute fight? I personally don't mind this. Though it would only take me 90 mobs or 4.5 hrs to rank 49-50, I dont know what the current speed is but I know you can get about 80k doing Broken Water leves which takes about an hour max? lol So its not like it would be unbalanced, just leves are limited with that 80k per 36hr unless someone lets you leech, where as grinding is 24/7 until you hit surplus. But now they removing surplus it will be possible to 24/7. Though I'd say about average someone would really only grind about 10hrs legit (average person who would do it, you do get people who do 20+ hr levelling sprees) which is only 180k/day. Could probably do that now with levelling surplus but you're stuck on easy mobs.

    This sort of boost would allow people to fight a range of mobs, go exploring, and not rely on leves, atm its what? Leves <> Raptors. Maybe some others.

    Special mobs (HNM's or raid bosses) could provide additional set based %'s, but ofc would have to factor in levelling curve speeds, might need to wait until cap increase and required SP goes up.

    Ah well thats my 2 cents

    I'm sure someone with much better maths perception could come up with a nice clean formula that works for all situations. Why SE have it so complicated I dont know...
    (5)

  6. #16
    Player
    Molly_Millions's Avatar
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    Mar 2011
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    Uldah
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    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by viion View Post
    So the question is, would you want 1000-1500 SP from a 2-3 minute fight?
    Like I said, I'd do it in a heartbeat!
    (2)

  7. #17
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    Mar 2011
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    967
    Seriously guys not following through on ideas that could actually make the game more fun for the few of us who still play just so a few people dont "exploit" powerleveling is silly. And yes this is coming from a guys who hase every class leveled to a point where powerleveling can not benifit me at all.
    (2)
    I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!

  8. #18
    Player
    Nuru's Avatar
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    Mar 2011
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    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    It would promote power leveling, but the point is that the enemy will only be that much harder and take longer to kill with less people participating.

    I'm not really sure myself whether i am for or against this. I think either way is fine.
    (0)

  9. #19
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
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    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Yes, among other things.

    I covered this issue in more detail here:

    Would you like to know more? ---> http://forum.square-enix.com/ffxiv/t...-How-to-Fix-it


    /starshiptroopers
    (0)
    Last edited by Rentahamster; 06-29-2011 at 03:32 AM. Reason: grammar
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  10. #20
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Nuru View Post
    It would promote power leveling
    No it wouldn't. The current party SP formula promotes power leveling, not the fact that we can't fight anything stronger than 10 ranks.
    (1)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

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