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As it is now, killing higher rank mobs does not require more skills, it requires more healers or more cure spamming...
Maybe with the new battle system reform there will be skills involved in battles, so until we see how that changes and how it affect how strong a monster we can fight without being 1-shotted, there is no point in asking to remove/raise that cap.
Edit: this is what I meant
Me personally I would prefer if they made Mobs of the same Rank as your own an actual Even Match so they would be a challenge this would make a Mob 10 Ranks above your own impossible solo and you would need a full party. They of course would have to make adjustments to SP/EXP to all world mobs to make up for this. However if you are crying over them removing the cap then you definitely wouldn't want my option.
At least you could be at risk of death when grinding, there's not even a chance of that now unless you're completely afk. With that risk of death comes difficulty, with more difficulty more skill is needed, to not admit that is to admit ignorance.As it is now, killing higher rank mobs does not require more skills, it requires more healers or more cure spamming...
Maybe with the new battle system reform there will be skills involved in battles, so until we see how that changes and how it affect how strong a monster we can fight without being 1-shotted, there is no point in asking to remove/raise that cap.
Edit: this is what I meant
How do you people make it through life without getting eaten by larger mammals or getting hit by a car when crossing the street? seriously.
To introduce risk is to introduce difficulty.
Last edited by Molly_Millions; 06-29-2011 at 06:00 AM.
you are starting to sound like me, this is a battle you can not win, trust me.
it requires a real tank, who can either dodge damage effeciently or reduce it enough that a healer wont run out of mp before the fight (which is longer) is done, which in turn means the healer may have to use better mp management skills (spirit bind) well timed siphon mps(to make sure it can get better mp when the monster dies). It requires that the healer remove skills like paralysis (because the tank is actually using abilities to tank well) It requires DD who know how to avoid the dangerous weapon skills which are more of a threat to them than the tank because they arent built to take damage.As it is now, killing higher rank mobs does not require more skills, it requires more healers or more cure spamming...
Maybe with the new battle system reform there will be skills involved in battles, so until we see how that changes and how it affect how strong a monster we can fight without being 1-shotted, there is no point in asking to remove/raise that cap.
Edit: this is what I meant
i played before the SP change, i think some of you people think people are making this up. A gladiator has a HUGE difference in damage reduction, which effects are multiplied with dlevel. they actual use active skills to achieve this, like guard, obsess, various shield skills.
and the difference between a mage who looked at a piestes eyes, and started casting paralyzega in anticipation of the incoming paralyze was often the difference between life and death.
the archer who turned the pieste with too much hate(and was poorly positioned), killed the whole backline with sandbreath.
Incapacitating a skeletons head changes the WS at its disposal, breaking a toads legs makes it fail gut press. you guys really have no idea the mob planning that at this point is all but wasted because you are fighting the equivalent of decent challenge mobs in ffxi with an 8 man team.
Its not just about increased damage. seriously go fight something 20 levels higher, you ll find you tank needs to be on point, your cross class weapon skills will tend to miss, you will need people to get debuffs off the tank as soon as they happen, you will have enough time for dots and long casting skills to pay off. its a totally different battle.
It was totally different, and the monsters didnt change
Indeed. Those battles require skill, are very fun, and are the reason I play this game. I can still fight them, but am not rewarded any more than an 'easy prey' mob. It's a shame really.it requires a real tank, who can either dodge damage effeciently or reduce it enough that a healer wont run out of mp before the fight (which is longer) is done, which in turn means the healer may have to use better mp management skills (spirit bind) well timed siphon mps(to make sure it can get better mp when the monster dies). It requires that the healer remove skills like paralysis (because the tank is actually using abilities to tank well) It requires DD who know how to avoid the dangerous weapon skills which are more of a threat to them than the tank because they arent built to take damage.
i played before the SP change, i think some of you people think people are making this up. A gladiator has a HUGE difference in damage reduction, which effects are multiplied with dlevel. they actual use active skills to achieve this, like guard, obsess, various shield skills.
and the difference between a mage who looked at a piestes eyes, and started casting paralyzega in anticipation of the incoming paralyze was often the difference between life and death.
the archer who turned the pieste with too much hate(and was poorly positioned), killed the whole backline with sandbreath.
Incapacitating a skeletons head changes the WS at its disposal, breaking a toads legs makes it fail gut press. you guys really have no idea the mob planning that at this point is all but wasted because you are fighting the equivalent of decent challenge mobs in ffxi with an 8 man team.
Its not just about increased damage. seriously go fight something 20 levels higher, you ll find you tank needs to be on point, your cross class weapon skills will tend to miss, you will need people to get debuffs off the tank as soon as they happen, you will have enough time for dots and long casting skills to pay off. its a totally different battle.
It was totally different, and the monsters didnt change
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