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  1. #11
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Velox View Post
    Consider yourself fortunate gear doesn't bind to you in this game until you enter combat.
    Or use it as glamour base or equip your retainer with it.
    (0)

  2. #12
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Yes...remove spiritbinding. Make crafters even more useless, shall we?
    (4)

  3. #13
    Player
    Moheeheeko's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Asrah Stone
    World
    Behemoth
    Main Class
    Conjurer Lv 66
    "why cant I BUY gear instead of EARN it?!?!"
    (1)

  4. #14
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    Think what OP means was not spiritbonding, rather the gear bonding, a.k.a equip it and use it once then cannot sell the (used) gear anymore.

    In some way, I do wish for no gear bonding. I kinda forgot if 1.0 allows ppl to sell used gears, think it could be resold iirc.

    Not really sure the need for gear bonding, except ofc... the unnecessary money sink. When I play XI, I didn't really see problem with markets about used gears. I'm not a clever economist, but I think XI's market works just fine without gear bonding.

    *****

    BTW, here's what spiritbonding mean for dummies: It's a process of turning gears/weapons into a materia.

    Gear bonding >< Spirit bonding.

    Got it? lol
    (1)
    Last edited by BobbinT; 04-22-2014 at 06:43 AM.

  5. #15
    Player
    khovel's Avatar
    Join Date
    Aug 2013
    Posts
    200
    Character
    Khovel Ryuho
    World
    Diabolos
    Main Class
    Red Mage Lv 70
    The reason XIs market worked like this was because money was hard to come across to begin with
    (1)

  6. #16
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Although equipment does have a durability rating, all damage to it can be repaired, so equipment never breaks entirely. If players were allowed to use an item for as long as they were at the right level for it and then pass it on to another player who could do the same, then the same few items would continue to forever supply all characters on the server. There would be no purpose for any new equipment to enter the game, so there would be no purpose for crafting, no purpose for dungeon drops, etc. Basically, all rewards that the game offers would quickly become obsolete.

    To avoid that problem, the game has a rule that once you use an item, nobody else can ever use it. That way, every new player who wants an item requires a new item to be either made or dropped. This ensures a continuous demand for new items, so it keeps the game's rewards useful.

    This is the rule that the vast majority of MMOs use to solve this problem. The only other alternative is a rule where items cannot be continuously repaired, and eventually any item will break completely and can never again be used. That alternative is less popular because players get attached to gear that took a lot of effort to obtain or sometimes just because they finally got a piece they like the look of. It's generally better to let the player who earned it keep it as long as they like, but don't allow it to be traded than to allow trading but make it only last a short while.
    (0)

  7. #17
    Player
    PlanckZero's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Braxis Abraxas
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    XI had an actual economy, crafting classes that required an actual investment of time to level to a profitable stage, money that wasn't thrown at your face... etc...

    This game can not support non-binding armor. It's too easy for anyone to level all their crafts to max and push out HQ gear as quickly as they get their hands on the materials. If you allowed people to buy something off the market, use it, and then turn around and toss it right back up you would end up with a market filled to the brim with stuff selling at rock bottom prices.

    The only thing barely supporting the crafted/tradable gear economy right now is the fact that once an item is taken out of circulation it isn't going to be put back.

    Hell if you got rid of bonding the vanity market would crash entirely as you would simply grab something, glamour it 5 seconds later and then toss it right back up on the board.
    (2)

  8. #18
    Player MurakumoMillennium's Avatar
    Join Date
    Jan 2014
    Posts
    408
    Character
    Murakumo Millennium
    World
    Leviathan
    Main Class
    Miner Lv 50
    Most things already sell for little to nothing on the market board (some for less than a vendor will pay). Could you imagine how worthless everything would be if it didn't bind to you and you could resell it after? Literally everything crafted that you equip is removed from the economy, which means another eventually needs to be made.

    Quote Originally Posted by PlanckZero View Post
    XI had an actual economy
    For higher items that required higher crafts to be made, sure. For anything lower level though it was a loss to make everything if it wasn't a consumable. And even then it was generally a loss, because somebody higher up that could HQ more reliably would be able to make money from the HQs, where somebody lower wouldn't.

    I think what made FFXI have a better economy for some things wasn't the fact items couldn't bind, but that you couldn't level every single crafting profession on a single character all at the exact same time. You picked one, and that was it.
    (0)

  9. #19
    Player
    Amage's Avatar
    Join Date
    Apr 2011
    Posts
    309
    Character
    Junko Uchiha
    World
    Leviathan
    Main Class
    Archer Lv 50
    Quote Originally Posted by Gethyn View Post
    Gear binding to you is the only thing that makes it remotely worth selling. The game is already flooded with gear. If you don't take some of it out of circulation, there will literally be no point to crafters.
    Oh there is a point to crafters damn there isnt anyone i know that doesnt have 50 crafts


    Ok then make it on legacy servers
    (0)
    hires.jpg

  10. #20
    Player
    Amage's Avatar
    Join Date
    Apr 2011
    Posts
    309
    Character
    Junko Uchiha
    World
    Leviathan
    Main Class
    Archer Lv 50
    Quote Originally Posted by PArcher View Post
    Yes...remove spiritbinding. Make crafters even more useless, shall we?
    what good are they now everyone and their mother has 50 crafts
    (0)
    hires.jpg

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