In my experience it's mostly dps that has a problem with tunnel vision. Too busy keeping their 'perfect rotation' going and not paying attention to anything but pouring as much damage as possible on to the boss so they can brag about big numbers.

In my experience it's mostly dps that has a problem with tunnel vision. Too busy keeping their 'perfect rotation' going and not paying attention to anything but pouring as much damage as possible on to the boss so they can brag about big numbers.

I've seen this both ways, but can be remedied by common sense and using the tools at your disposal.
Tanks: Mark it, truly makes life easier for all, especially for thoes big pulls you see in speed runs. Keep in mind tanks that if you pull five, six or any abscene amount of enemies lets us know which is priority.
Keep in formation! If you are the tank most likley you will be defaulted as "leader" so make sure your squishy comardes are near when you engage.
Let your healer know if your ganna pull half the dungeon so they can be aware and prepare the big heals. Good healers tend to be economical with their heals and might get surprised.
DPS: look at your aggro bar, if it turns yellow, be careful, if it turns amber and flashes stop. If it's a big red circle, the enemy is thinking how it's about to knock your teeth in.
Don't jump the gun! Tank engages unless otherwise stated. Again formation is key and if you pull an enemy which the tank has to reclaim, the formation breaks and positional based dps (ala MNK and DRG) lose their rotations and lose DPS = Bad
i HATE being a tank i just like swords


So does this guy: http://v.cdn.nuklearpower.com/comics...ter/010412.jpg



Low level dungeons, sure. If a tank marks mobs in a level 50 dungeon, sorry, but I don't care. I'm still Holy spamming if it's safe for me (SOS ready etc).
If it's a speed run, there's very rarely a priority, it's just AOE them all asap. Only exceptions I can think of are before the first bosses of WP and Brayflox HM.Originally Posted by 818iggy
Tanks: Mark it, truly makes life easier for all, especially for thoes big pulls you see in speed runs. Keep in mind tanks that if you pull five, six or any abscene amount of enemies lets us know which is priority.
Last edited by Odd; 04-21-2014 at 12:22 AM.
I see Healers take Hate from Tanks all the time when doing dungeons.


There, fixed that for you. :3Paladin = Flash, Flash, Flash, Flash, Flash, Flash, Flash, Flash, Flash, Flash.
Warrior = Overpower, Overpower, Overpower, Overpower, Overpower, Overpower, Overpower, Overpower,.
Paladin's are a little more difficult than Warriors, but for the most part, AOE threat isn't difficult at all in this game.


I would offer, as most of you know, the single biggest thing you can do to help your Tank, is to wait. Wait until the Tank has locked in aggro before you start any ranged attacks. The extra 5 or 8 or 10 seconds is golden, to the Tank. If PLD, if you give them time to FoF, SL, Flash, Flash, CoS and start up the RoH combos... just read a magazine for a few seconds, then go ahead, bombs away. We're good.
One of the worst sights and sounds to a charging Tank, is that dreaded Zing! sound and watching an aggro line pass over our head, because someone behind us unloaded with an aggro-generator skill, before we could get within Lob, Flash, 'Hawk and O'erpower range.
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