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  1. #31
    Player
    i2agnarok's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    146
    Character
    Michaela Ragnaros
    World
    Diabolos
    Main Class
    Ninja Lv 70
    Quote Originally Posted by reckless76 View Post
    The problem has been laughably slow dps. Like when the first dread spawns, we still have one knight and one soldier at half health each.
    That's amazing. O_o
    Even when I accidentally stumbled into a learning party that had all physical DPS, we never managed to have a knight/soldier at HALF health.
    Hell, even having someone die because of a bad pull hasn't put us in THAT bad of a position.
    Especially with Echo.
    I have no idea what to tell you, my man.

    I'm guessing you got people that Fate-leveled, don't know their classes, and are severely gimping their DPS.
    And that's the tip of the iceburg.
    You're probably going to need to do some party finder hunting and befriend the ones that have an inkling of what they're doing.

    Theoretically, even if each DPS all targeted a completely different target, I can't even imagine it being that bad unless everyone's attacking the wrong type of enemy (phys on soldier, mag on knight) with classes with bad burst capability.....
    (0)
    Last edited by i2agnarok; 04-16-2014 at 06:29 AM.

  2. #32
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by reckless76 View Post
    The problem has been laughably slow dps. Like when the first dread spawns, we still have one knight and one soldier at half health each. Or on Garuda Ex, we get two rounds of plumes before sisters spawn, and most of the time, plumes are exploding. It's been quite unreal. And I check the gear on DPS. i85 at least. And no - no one is dead. Except occasionally when plumes explode.
    That's definitely a skill issue.. Proper rotations at i85 should maul everything in first coil and extremes. :/
    (1)

  3. #33
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    T4 was never even that big a deal with all physical DPS in the first place since all that damage can easily break Solider stoneskin and stun them taking a ton of pressure off the tank. In fact my FC preferred having physical DPS attack soldiers because of that.

    Now all mages on the other hand... might be a bit rough until that reflect effect completely goes away but I believe it's not as bad as it used to be.
    (0)

  4. #34
    Player
    i2agnarok's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    146
    Character
    Michaela Ragnaros
    World
    Diabolos
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Estellios View Post
    T4 was never even that big a deal with all physical DPS in the first place since all that damage can easily break Solider stoneskin and stun them taking a ton of pressure off the tank.
    Well, you have to factor in the people and composition you get from DF.
    Factor in randoms with sub-optimal rotations and it slows down DPS significantly.
    Especially if they're just meeting the ilvl requirements or inflating them with other equips.

    On that note about the Stoneskin, you're right about that, for sure.
    I thought it was weird that there just weren't different stoneskins for each type.
    But hey, there's like a million BLMs running around now, so I guess it prevents all BLM parties in PF or something.
    *shrug*
    (0)
    Last edited by i2agnarok; 04-18-2014 at 01:34 AM.

  5. #35
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Well technically the Knights do have Magic stoneskin, and the Reflect effect isn't a true Reflect but it does deal damage to the caster based on how much damage they did to the Knight. So you can still break their stoneskin and stun them but since I haven't done that for obvious reasons, I don't know if the reflect goes away as well.
    (0)

  6. #36
    Player
    Raminax's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    756
    Character
    Shinonome Sanada
    World
    Phoenix
    Main Class
    Conjurer Lv 92
    Quote Originally Posted by Estellios View Post
    Well technically the Knights do have Magic stoneskin, and the Reflect effect isn't a true Reflect but it does deal damage to the caster based on how much damage they did to the Knight. So you can still break their stoneskin and stun them but since I haven't done that for obvious reasons, I don't know if the reflect goes away as well.
    The damage reflection effect will remain even if the Stoneskin is broken, yesh. It's also ~200 damage inflicted on the caster regardless of how hard you hit (even DoTs with no initial damage will reflect the application, but not the individual ticks), and the stupid damage can interrupt your casts too. T_T

    And I'll chime in with the fact that Turn 4 groups seem to suck at the moment. Don't know if it's because it's the weekend or the average skill level being unimpressive, but Saturday has so far been a long stretch of disappointment with poor tanks or healers.
    (0)

  7. #37
    Player
    Simaril's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Simaril Ratbane
    World
    Goblin
    Main Class
    Carpenter Lv 50
    I sympathize with the OP. I really think DF is broken though PF is a decent work around. I don't want them to nerf the encounters, I want them to fix... or at least improve DF so groups have a better chance for success. Not everyone is fortunate enough to have a decent FC or friends list

    Game designers fail to design progression that actually makes individuals perform well to advance. Instead players get almost the best gear from easy DF and then wonder why they still cant do Titan HM with a echo huge buff. Maybe there could be performance requirements to advance?
    (0)
    Last edited by Simaril; 04-22-2014 at 01:38 AM.

  8. #38
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    queue with a bard I guess? Super common class.
    (0)

  9. #39
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Raminax View Post
    And I'll chime in with the fact that Turn 4 groups seem to suck at the moment. Don't know if it's because it's the weekend or the average skill level being unimpressive, but Saturday has so far been a long stretch of disappointment with poor tanks or healers.
    I figured it will be a while for DF tanks and healers to get the hang of it. Positioning and knowing what is coming up is very important in T4 as is pre-loading combos (for tanks) and topping off before the next wave drops (healers). Everyone that is new to it also will need to get used to kill orders and any adjustments based on party setup. T1 and T2 are comparatively tame and can be summarized in a sentence or two.

    Speaking of T2, i've had a distressing amount of runs where there is no bard and the healers freak out and we can't clear it. I've done it before just fine with 2 healers and no bard, so I'm guessing people are just really bad at stretching out their MP and using shroud/aetherflow efficiently, or possible DPS is poor.

    Anyway, my point is if anyone knows just how far apart ADS's High Voltages are from each other in T2, if they are on a set timer. I think for non-brd parties the best option is going to be pulling much sooner but timing it so that high voltage has a chance to wear off before enrage starts so there's less time healers are going to be spamming AOEs.
    (0)

  10. #40
    Player
    subteraneanbird's Avatar
    Join Date
    Mar 2014
    Posts
    362
    Character
    Kurara Mamegano
    World
    Malboro
    Main Class
    Samurai Lv 90
    Or just take some personal responsibility, especially as a WAR or melee DPS, and buy some damn silencing potions. I'm a goddamn healer and I carry them in case I get a group with no silences. They're not expensive, you probably have someone in your FC who can make them, they're easy to use and time etc etc. There's no excuse to complain about a silence being missed if you have personally not taken some responsibility, pugging a group without at least ensuring you yourself have a silence in case no one else does.
    (0)

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