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  1. #1
    Player
    Raminax's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    756
    Character
    Shinonome Sanada
    World
    Phoenix
    Main Class
    Conjurer Lv 92
    Quote Originally Posted by Estellios View Post
    Well technically the Knights do have Magic stoneskin, and the Reflect effect isn't a true Reflect but it does deal damage to the caster based on how much damage they did to the Knight. So you can still break their stoneskin and stun them but since I haven't done that for obvious reasons, I don't know if the reflect goes away as well.
    The damage reflection effect will remain even if the Stoneskin is broken, yesh. It's also ~200 damage inflicted on the caster regardless of how hard you hit (even DoTs with no initial damage will reflect the application, but not the individual ticks), and the stupid damage can interrupt your casts too. T_T

    And I'll chime in with the fact that Turn 4 groups seem to suck at the moment. Don't know if it's because it's the weekend or the average skill level being unimpressive, but Saturday has so far been a long stretch of disappointment with poor tanks or healers.
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  2. #2
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Raminax View Post
    And I'll chime in with the fact that Turn 4 groups seem to suck at the moment. Don't know if it's because it's the weekend or the average skill level being unimpressive, but Saturday has so far been a long stretch of disappointment with poor tanks or healers.
    I figured it will be a while for DF tanks and healers to get the hang of it. Positioning and knowing what is coming up is very important in T4 as is pre-loading combos (for tanks) and topping off before the next wave drops (healers). Everyone that is new to it also will need to get used to kill orders and any adjustments based on party setup. T1 and T2 are comparatively tame and can be summarized in a sentence or two.

    Speaking of T2, i've had a distressing amount of runs where there is no bard and the healers freak out and we can't clear it. I've done it before just fine with 2 healers and no bard, so I'm guessing people are just really bad at stretching out their MP and using shroud/aetherflow efficiently, or possible DPS is poor.

    Anyway, my point is if anyone knows just how far apart ADS's High Voltages are from each other in T2, if they are on a set timer. I think for non-brd parties the best option is going to be pulling much sooner but timing it so that high voltage has a chance to wear off before enrage starts so there's less time healers are going to be spamming AOEs.
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