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  1. #1
    Player
    einlanzer0's Avatar
    Join Date
    Feb 2014
    Posts
    2
    Character
    Kivan Sunstrider
    World
    Gilgamesh
    Main Class
    Gladiator Lv 30
    Quote Originally Posted by Enkidoh View Post
    snip
    1. That's my point - more dedicated class roles were somewhat "needed" prior to the job system, but now that the job system fills that niche, the classes no longer need to and the restrictions on cross class skills feel arbitrary and unnecessary. Opening those back up would allow for a lot more room for customization and serve to differentiate the jobs and classes more.

    2. It technically is totally possible, they just may have to make some minor alterations to how the crystals work. I get why some people wouldn't care so much about this, but I do. Although, it will be less of an issue as they release more classes and more jobs in the future I'm sure.
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  2. #2
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by einlanzer0 View Post
    2. It technically is totally possible, they just may have to make some minor alterations to how the crystals work.
    And you'd also be requiring the developers to create numerous additional animations for every ability for the new weapons. Every single weapon would require a new suite of animations for every single class. The only reason that the THM and CNJ have access to both 1h/shield and 2h options is because there are only 3 casting animations needed because spells are distinguished by their particles effects rather than the skeletal animation.

    There would also need to be a balance tweak given for sword and board compared to 2h weapons since, unless 2h weapons get some kind of defensive benefit that equates to shield blocking, you'd just be changing WAR from using an axe to only ever using sword and board (WARs are tanks so they would use the optimal defensive loadout). There's actually an existing imbalance for THM/CNJ insofar as 1h/shield provides more than straight up 2h (you get the same stats as a 2h but you also get block value/rating), but seeing as THM/CNJ are both squishy caster types, it doesn't really mean anything.

    The amount of work involved in allowing for multiple weapon options for each class is so large that it's pretty much never going to happen. It would be too much work for too little developmental payout: for the same amount of work, the devs could just as easily create a slew of new classes/jobs entirely. Try weighing 2 new entirely new classes against what amounts to cosmetic variability for existing classes (since you're asking for new options without affecting anything mechanical), and it's pretty obvious which is going to benefit the game more.
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