Refresh my memory, how does one get a luminary and how long does it take?What bout grindy content with guaranteed progression. like luminary. Where you have to do something x-times but you are guaranteed your item.
For example, make atma purchasable for 30k great company seals ontop of the RNG. You get the company seals mainly from grinding the fates. And the extra option "removes" the "luck" from the equation.



You get luminarys as achievement rewards for crafting and gathering x-amount of items
For gathering you had to gather a certain amount per node-grade (in 1.0 it was per zone)
For crafting you had to craft a certain amount of items
In 1.0 it could take a month of farming to get just one (unless you botted)
in 2.0 you can get it if you grind for about 3 days
In 1.0 it was the best gear you could get
in 2.0 it is equal to the gear you get from the final quest in the respective craft/quest, except that it reduces durability loss (however, since theres nothing to mass-gather for profit its pretty well a vanity item now)
The new items from the last patch are better than luminary so it is now essentially worthless
So people who spent months grinding (I only did a few weeks and didn't get a full luminary) in 1.0, did it all for nothing at all.
Last edited by Azurymber; 04-19-2014 at 06:54 AM.
Mew!
If it is a definant thing that could take a 3 days to a month, and their plan is for it to last until next patch cycle, it would have to be far longer.You get luminarys as achievement rewards for crafting and gathering x-amount of items
For gathering you had to gather a certain amount per node-grade (in 1.0 it was per zone)
For crafting you had to craft a certain amount of items
In 1.0 it could take a month of farming to get just one (unless you botted)
in 2.0 you can get it if you grind for about 3 days
By a lot. The stated goal for the Zodiac weapons was that it was to take a while. So if oen were to hate the atma grind (the only real part that takes time thanks to Brayflox speedruns) one will have to come up with a way to make it longer but with clear progression.



Don't you think that making sure people have fun rather than making them feel like the game is equivalent to work is more important? I can't imagine why anyone would enjoy repeating the same thing for 100 hours. In real life companies pay people to do mindless repetition, not the other way around.If it is a definant thing that could take a 3 days to a month, and their plan is for it to last until next patch cycle, it would have to be far longer.
By a lot. The stated goal for the Zodiac weapons was that it was to take a while. So if oen were to hate the atma grind (the only real part that takes time thanks to Brayflox speedruns) one will have to come up with a way to make it longer but with clear progression.
I'm all for long grinds or content, but it should keep people motivated and provide fun. Not spawn 20+ forum complaint posts, and bore people into leaving for a grind like ESO which is all questing.
Mew!
That's why it's called grinding. It is doing the same thing over and over again until the fun of it has long since died. People wanted something that took more than a week to obtain and with they got it, just not in the way they were hoping for, and they intended to last at least the next patch.Don't you think that making sure people have fun rather than making them feel like the game is equivalent to work is more important? I can't imagine why anyone would enjoy repeating the same thing for 100 hours. In real life companies pay people to do mindless repetition, not the other way around.
I'm all for long grinds or content, but it should keep people motivated and provide fun. Not spawn 20+ forum complaint posts, and bore people into leaving for a grind like ESO which is all questing.
And this is coming from someone who could absolutely care less. I plan to get my Thyrus Animus but damn if I couldn't be bothered to actually go get it.



pvp is grinding as well. and fun. Its different every time but takes forever to get to max rank
FFXI was a massive grind. but it was always different. things were challenging. Every party had diff strengths and weaknesses, emergencies, etc.
Luminary in 1.0 was a massive grind but you felt good when you completed a zone and got one step closer
Grinds can be dynamic and enjoyable. To most people (at least based on all the recent topics) this doesn't seem to be one of them.
Im not saying there shouldn't be a grind. I'm saying a grind PURELY based on luck that minimal people enjoy doing is unsatisfying and unfair.
Randomness to some degree is okay. but one person spending less than 20 hours is a far difference from some of the people spending well over 100.
Mew!
The problem is that some people perceive it to be mindless repetition, other people perceive it as fun. It is good that the game has an RNG portion for those that enjoy it, and at the same time there is progression that does NOT require it.
I don't play slots at the casino because I don't like that, but people there pay to press that same button over and over. Seriously mindless repetition, but to them they don't perceive it that way. But to each their own.
I would add that I don't gamble and don't do casinos because you are paying them to do mindless repetition. Even thing like blackjack or poker is still primarily luck and you are guaranteed to lose money over the long run based on the mathematical facts about the law of averages.
Last edited by Foo01; 04-19-2014 at 07:31 AM.
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