Page 3 of 3 FirstFirst 1 2 3
Results 21 to 29 of 29
  1. #21
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    I think mechanics are okay, but server responsiveness and some random stupid elements we could do without. Why does it seem that everything is based on HP % triggers? Parsers and such are not legal, but you have to make sure not to go over certain percentages or you're going into the next phase. Then if you go into the next phase and haven't completed some mechanics from the phase prior, it can mess up the timing of pretty much everything and screw the run. People can know the fight back and forth and stupid randomly generated things can still kill the run. Why should players be punished for good dps? Why should players be punished because status timers are not equivalent to what is actually happening on the field? There are a lot of little factors that I believe can make the turns a lot more stable without destroying difficulty. It's almost like a certain percentage of luck is required to win some of the fights, instead of just pure skill. =/
    (3)

  2. #22
    Player
    xxalucard's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Nurse Joy
    World
    Goblin
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Eldaena View Post
    I think mechanics are okay, but server responsiveness and some random stupid elements we could do without. Why does it seem that everything is based on HP % triggers? Parsers and such are not legal, but you have to make sure not to go over certain percentages or you're going into the next phase. Then if you go into the next phase and haven't completed some mechanics from the phase prior, it can mess up the timing of pretty much everything and screw the run. Why should players be punished for good dps? Why should players be punished because status timers are not equivalent to what is actually happening on the field? It's almost like a certain percentage of luck is required to win some of the fights, instead of just pure skill. =/
    While it seems like you may get punished for too much DPS, I think it is a factor of skill to "control" your group's damage output at certain points, rather than just go all out the entire time.

    As far as the hp% of a boss and timers for mechanics-- recording videos is allowed and if anything you can take a snapshot of the boss's hp bar when a phase changes and just have the group remember what it looks like. You could also make macros for timers (a member of my group has done so since dive bombs in turn 5).

    Nothing in Turns 6-8 and as far as my group has seen from Turn 9 is completely random. Sure, targets chosen for certain skills and the location of some mechanics can be random, but the way to handle those things remains the same regardless.

    There is no luck required to beat any of the turns (as far as I can tell).
    (0)

  3. #23
    Player
    Ninix's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Talim Amariyo
    World
    Balmung
    Main Class
    Arcanist Lv 60
    We're making it to about 25% on turn 8 and the fight is awesome, especially as a healer. It's probably my favorite encounter in the game so far. The mechanics are very cool and it's challenging without being as quite as punishing as turn 7 was. And hell, even though Melucine seems to be frustrating the crap out of a lot of groups I still think it's a really well designed fight and a lot of fun too.

    All in all I'm really happy with the job the encounter design team has done with the first three turns and I'm looking forward to seeing what turn 9 is like. I just wish the raids had a few more bosses!

    Quote Originally Posted by SarcasmMisser View Post
    I think it is intended to be a job check fight and this game did really need one.
    I think so too. The mechanics are not super difficult to pull off but DPS, healers, and tanks (or the tank, I guess) all need to be very good at their job to succeed in this fight. Just going by my observations of the other healers I see while doing party finder EX runs and such, I think many of them are going to struggle to manage their MP properly on this fight when they can't rely on the bard to constantly be playing Ballad.
    (0)
    Last edited by Ninix; 04-20-2014 at 12:10 AM.

  4. #24
    Player
    Kimura410's Avatar
    Join Date
    Oct 2013
    Posts
    287
    Character
    Kimura Blaze
    World
    Exodus
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Xellos2099 View Post
    I freaking hate Rafflesia, some time the chain will just REFUSE TO BREAK even when 2 people run in opposite direction fort a few seconds.
    depending on when the chains occur, if the two people chained begin very far apart, you can't break them. for example, you have to always break a 10 yalm chain, no matter what. if you and the other person are 10 yams from each other when the chains pop up, then you will have to go 20 yalms to break them. thats why everyone needs to stack. sometimes the OT will get a chain when he's moving from the boss when the new tank provokes, causing extra distance to run.
    (0)

  5. #25
    Player
    Haprimac's Avatar
    Join Date
    Aug 2013
    Posts
    721
    Character
    Fjrwn Ymir
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Aura_Shurifon View Post
    IMO, of all 4 people team, Sirius Pharos is the hardest one, by far... Each boss have a gimmick and are challenging. It's hard, yes (for its ilevel requirement and reward) but fun and every win still feel like a true win, not just a simple "farm" step.
    Think the only real difficulty in Pharos Sirius was that it was not a dps race (minus second last boss) unlike every other dungeon. It was more about endurance. Players are so used to "burn this asap in overgeared parties and winwinwin".

    But I agree, it really felt like a win when you got it down. It didn't bother me that the rewards were crap, the fun was what mattered to me. Now that I do Pharos, I just feel "meh". It's not challenging or engaging anymore. :/
    (0)

  6. #26
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    I think they need to add more of mid-difficult content.
    For now, dungeon is too easy, while second coil is little bit too hard. There is no content that stay around the middle of both. Old coil has not rly much point to do tho.
    (0)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  7. #27
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    Quote Originally Posted by Menriq View Post
    Didn't they try this with Pharos and people complained?
    Actually the problem there was that haukke hm ( one example of the many faceroll dungeons ) was as rewarding as pharos, so people didn't bother with pharos.

    "But difficulty vs reward shouldn't be an issue in this argument? The person wants challenge, not tomes!" Well that's just human nature.. Pharos Sirius is still the hardest dungeon in the game, and still isn't as rewarding as much easier, more rewarding new HMs.

    TL DR: People didn't bother learning pharos, because they could get a similar reward doing something much simpler. I honestly don't think people found it too hard, they just wasn't bothered due to lack of reward.
    (0)
    Last edited by Sessurea; 04-24-2014 at 01:54 AM.

  8. #28
    Player
    Megido's Avatar
    Join Date
    Nov 2013
    Posts
    210
    Character
    Datura Megido
    World
    Cerberus
    Main Class
    Marauder Lv 66
    There seem to be quite a bit of one shot mechanics that would be challenging for even an epic geared group of newbies weeks down the line. T7 anyone? While having the fights also doable at i90 gear. And them being rather fun. I would indeed say its a great new coil! I hope it keeps us occupied throughout the inevitably boring trolly sickening new CT.
    (0)

  9. #29
    Player
    Megido's Avatar
    Join Date
    Nov 2013
    Posts
    210
    Character
    Datura Megido
    World
    Cerberus
    Main Class
    Marauder Lv 66
    Quote Originally Posted by Sessurea View Post
    TL DR: People didn't bother learning pharos, because they could get a similar reward doing something much simpler. I honestly don't think people found it too hard, they just wasn't bothered due to lack of reward.
    The reward is the roulette bonus... People queued for roulette, got PS, they know they or others cant handle it due to previous experience (who doesnt want to try out a new dungeon at release?) and they just instaleft. Not because the chest on siren didnt have darklight in it, but because people couldnt kill siren.
    (0)

Page 3 of 3 FirstFirst 1 2 3