Toxic is appropriate as they poison the fun of other players. I don't get fun to get bashed and downed by someone but I do when the person help me and I achieve something I normally wouldn't have.
There's a difference between me asking a DRG to use their DoTs and Heavy Thrust, and telling him to do so. Yet I still get flamed for asking and get called a toxic player, despite the fact that I want the player to improve so he gets better and the run gets smoother. This happened to me yesterday, btw.
Yes this totally, I noticed making any kind of suggestion gets you yelled out or something by said person you are trying to help out or throw out ideas that might help.There's a difference between me asking a DRG to use their DoTs and Heavy Thrust, and telling him to do so. Yet I still get flamed for asking and get called a toxic player, despite the fact that I want the player to improve so he gets better and the run gets smoother. This happened to me yesterday, btw.
Some people are pretty touchy and can't take polite suggestion well, but I wouldn't take it personally.There's a difference between me asking a DRG to use their DoTs and Heavy Thrust, and telling him to do so. Yet I still get flamed for asking and get called a toxic player, despite the fact that I want the player to improve so he gets better and the run gets smoother. This happened to me yesterday, btw.
Actually, even a polite suggestion can surprisingly knock your ego (any of us). To discover we are the weak link when we thought we were doing well can be hard to accept. I guess when the party is failing, all we can do is offer our best suggestion politely and hope they will take it on board without feeling offended.
Personally, I admit I love getting bad players. I embrace the additional challenge as it keeps dungeons fresh. Actually, I know I shouldn't, but I love to try and account for other players weaknesses by changing my own play style, before I'll offer them suggestions for their own class. If that means my MP hits rock bottom as the healer and I have to use tactics I shouldn't have had to use, I'll never feel annoyed about it because it's more fun and keeps each run interesting. I'll admit though that when I'm on the other side of this in a new instance, I'm very aware when I have no clue what I'm doing and other players are silently carrying me with their overpowered gear, and I hate feeling that I'm not pulling my weight or understanding the tactics XD so I really shouldn't keep doing the same to others and should try to get the team working together as you try to do.
Last edited by Velo_Vandore; 04-18-2014 at 01:28 AM.
So the new tanks and conjurers I played with in the first three dungeons are toxic? It wasn't too fun for me, so by your definition they were toxic players.
1 tank I ran into couldn't hold hate. I offered some advice and he (sort of) started picking up on the mechanics.
I ran into 2 conjurers who would ONLY SPAM Medica to heal. Offered advice, though one of them didn't really take it until the tank of that group mentioned Cure as well when he almost died (healer ran out of MP).
Are they toxic? Certainly not, they're new. Are they "bad" at the game? Maybe, maybe not. Can't really say since they're learning the ropes.
As ispano said; there are far more than two types of players.
And side note; People seem to get offended when a DD/DPS offers advice (was running as lancer and monk respectively, leveling them).
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