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  1. #1
    Player
    Zaero's Avatar
    Join Date
    Sep 2013
    Posts
    212
    Character
    A'linhbo Taqah
    World
    Behemoth
    Main Class
    Dragoon Lv 60
    I pretty much parrot everything here.

    Unfortunately, GLD at Lvl 20 is rough for tanking IMO. My secret was to mark mobs when I started a pull. If the DPS can't kill by numbers, I let them tank it. Otherwise, Shield Lob is good when you need to stun an ability (Spoiler: The handmaidens in Haukke Manor when they use the "Dark Mist" ability). Either way, like others have said, PROTECT YOUR HEALER. (especially if they know you IRL). I run with someone who heals as I tank, so we have an "understanding" (never let them die).

    It gets easier when you pick up Rage of Halone (level 30), where you're just going to combo 1 mob, then the next, then the next, flashing inbetween, n repeat.

    IF you're starting tanking, try out MAR. I'd never tanked before, and I find it's easier to get/hold aggro. Buuuut, you lose out on survivability later on (yes, I know the thread, but different strokes n all).
    (0)

  2. #2
    Player
    JeniLinsky's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    561
    Character
    C'mell Cordwainer
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Zaero View Post
    IF you're starting tanking, try out MAR. I'd never tanked before, and I find it's easier to get/hold aggro. Buuuut, you lose out on survivability later on (yes, I know the thread, but different strokes n all).
    My experience (I'm currently leveling Marauder, and have an i78 Paladin) is that Marauder does more damage, but Gladiator generates more agro on more targets more easily. Your experience may vary. Also, the fact that Overpower does damage, and thus wakes up the mob that the mage just put to sleep, puts it in the -1 category for me.
    (0)

  3. #3
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Zaero View Post
    It gets easier when you pick up Rage of Halone (level 30), where you're just going to combo 1 mob, then the next, then the next, flashing inbetween, n repeat.
    Rage of Halone is Level 26. Warriors get Butcher's Block, and their tank stance (Defiance) at Level 30.

    Quote Originally Posted by JeniLinsky View Post
    My experience (I'm currently leveling Marauder, and have an i78 Paladin) is that Marauder does more damage, but Gladiator generates more agro on more targets more easily. Your experience may vary. Also, the fact that Overpower does damage, and thus wakes up the mob that the mage just put to sleep, puts it in the -1 category for me.
    This is dependant upon party comp though. For example, as a Paladin, sometimes I end up waking sleeping mobs by accident using Circle of Scorn - which is why I always use CoS after the first Shield Lob. Similarly for Warriors, they can also cross-class Flash. Also, I've been i90 on both tank classes for the longest time, but I can't even remember the last time a mage actually slept a group. If they are going to AoE Sleep mobs, they are better off firing Fire 2/Flare instead.

    When it comes to group aggro, Warrior is tops, simply because of Overpower. At the lower levels, 2x Overpowers is enough to make mobs stick to you like glue. At the higher levels, Warriors also have access to Steel Cyclone.

    I don't think OP needs any more advice on this issue - there's so many good ones! But I will just add that if you need that extra oomph for snap aggro, Gladiators have access to Fight or Flight - it increases damage dealt by 30%, and aggro is directly tied to damage dealt, so you're generating 30% more aggro as well.
    (2)
    Last edited by juniglee; 04-17-2014 at 02:57 PM.