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  1. #1
    Player

    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    324

    Cure III vs. Medica

    -Point of notice: As you'll play through the dungeons, you'll find the 'sweet spots' where certain spells are more useful than others. Cure III has a place.-

    Useful and general instances:
    • When tank pulls >5 adds, WHM steals 1/2 of them. Self-cast Cure III in proximity to the tank and wait for Flash Spam to take back the adds.
    • Titan
    • BCoB enrage timers
    • Ifrit Ex group heals when searing (Target DPS)

    Someone has rightly pointed out overcuring as an issue.
    However, simply waiting an additional tick for aoe damage to turn over can make a Cure III worthwhile and cost-effective.

    Turn 2 enrage:
    Wait 1 pulse, both healers cast Medica.
    Or
    Wait 1 pulse, WHM1 Cure III
    Second pulse, WHM2 Cure III
    Alternating.
    It's easier, and mana consumption tends to be better.

    1 Divine Sealed Cure III can restore almost 80% HP of a group.
    (0)

  2. #2
    Player
    Spoekes's Avatar
    Join Date
    Feb 2014
    Posts
    646
    Character
    Spoekes Magica
    World
    Odin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by UlricCraft View Post
    [list][*]When tank pulls >5 adds, WHM steals 1/2 of them. Self-cast Cure III in proximity to the tank and wait for Flash Spam to take back the adds.
    I'd rather swiftcast me another Stoneskin first instead of driving my healaggro, that is above the tanks at this situation anyway, to the very sky.
    (2)

  3. #3
    Player

    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    324
    Quote Originally Posted by Spoekes View Post
    I'd rather swiftcast me another Stoneskin first instead of driving my healaggro, that is above the tanks at this situation anyway, to the very sky.
    Oh I agree, but I like to keep SC for either derp control or 2x Holy on bigger pulls.
    (0)