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  1. #21
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Remn View Post
    I can't remember how many time i pull of WAR who try to keep both strom debuff on boss 100% (uptime) and I end up having to hold back and stop atking (even on Sword oath). which is why I perer to do it this way.
    If you're actually pulling off of a WAR MT as a PLD OT while in SwO, you're either dealing with a WAR that doesn't know what they're doing or you're ignoring Conflags. I use SE>SP as my primary rotation when I'm MT, but I do so because I actually know how to build up a large enough enmity cushion that no one is going to pull off of me before I start up said low enmity rotation.
    (0)

  2. #22
    Player
    Remn's Avatar
    Join Date
    Aug 2013
    Posts
    447
    Character
    Kizuna Astin
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kitru View Post
    If you're actually pulling off of a WAR MT as a PLD OT while in SwO, you're either dealing with a WAR that doesn't know what they're doing or you're ignoring Conflags. I use SE>SP as my primary rotation when I'm MT, but I do so because I actually know how to build up a large enough enmity cushion that no one is going to pull off of me before I start up said low enmity rotation.
    I never pull aggro off WAR in T5 since I have to tank the 3 add and by the time they die, MT would be so far ahead in aggro. I know that a good WAR can keep both debuff up, given that they build enough lead, but that also mean the slashing debuff wont be up at the begining untill the lead is big enough. (that why i said it not 100% uptime)

    This is just me but I like to have PLD start the fight since WAR can goes into debuff rotation right off the bat.

    the fight that i usually pull off WAR is the mostly Titan and Iffit (hard and ex) PRE 2.2 or any fight that require OT and MT to stay on the same target for a few minute.

    the concept of MT and OT dont really apply to new primal ex fight anyway xD.

    on Levi you have Head tank and Tail tank (well, basically the boss got 2 different aggro table lol) WAR better at tanking Head, PLD is better at tail (due to chain stun and all tail damage are physical, so block and parry come into play)
    i never really count how long between each cast of dread tide from the head. (it come after every 3rd auto atk) if it mroe than 24 sec WAR should beable to IB every Dread tide.
    on Mog x, both tank pick up PLD and WAR mog then swap boss.

    fot T6-9,
    T6, WAR is better for tanking on final Phase, due to IB every swarm and PLD can hold slug w/ flash. (WAR cant do that w/ OP since it will damage slug)
    T7, dont really matter who MT since the boss hit like a GIRL!! (well pretty sure the boss is female lol) the only point where OT matter is the first 3 malee add, they hit like a truck lol
    T8, popular strat is to go 1 tank, i believe
    T9, no idea yet xP
    (0)
    Last edited by Remn; 04-16-2014 at 09:04 AM.

  3. #23
    Player
    bokchoykn's Avatar
    Join Date
    Sep 2013
    Posts
    368
    Character
    Bokchoy Mcnuggets
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Am I late to the party?

    RE: Warrior vs Paladin
    Warrior's Defiance is actually very close to equal with Paladin Shield Oath.

    Suppose a Warrior and Paladin each had 6000 base HP. With Defiance, the Warrior now has 7500 HP. An attack that would do 750 damage to the Warrior would do 600 damage to the Paladin (because of Shield Oath), each equating to 10% of their respective max HP worth of damage. Here is the subtle difference: To heal the damage from this attack, the Paladin needs 600 points of healing and the Warrior needs 625. Basically, what you can take away from this is that they are equal in terms of effective HP, but Paladins are 4.2% easier to heal than Warriors.

    This is before you take into account other differences like: Paladins can block, Warriors cannot. Storm's Path debuff is better than Rage of Halone's debuff. Warrior major defensive cooldowns have higher uptime, while Paladin's defensive cooldowns are generally more potent. Warriors have a tiny bit of self healing.

    The advantage when it comes to overall survivability leans in favor towards Paladin, but the difference in marginal. Any healer who tells you they notice a huge difference is either lying or delusional.

    When it comes to who should MT and who should OT, it completely depends on the fight. For example:
    • Turn 4: Paladin's more concentrated cooldowns and Hallowed Ground makes them better equipped to deal with Dreadnaughts. Warrior's superior snap aggro, AoE aggro and damage makes them better equipped to deal with Knights and Soldiers.

    • Turn 5: Warrior's on-demand cooldown from Inner Beast can make sure they never take an unmitigated Death Sentence, making them the ideal MT. Paladin's no-cooldown stun from Shield Bash makes them the ideal OT for Dreadknights.

    • Leviathan: Warrior's Storm's Path reduces damage from Tidal Waves while Rage of Halone does not, making them the better MT. Paladin's Shield Bash makes them better at dealing with the caster Sahagin, similar to Turn 5 Dreadknights.
    RE: Stat Priority
    Besides Vitality and Strength, Accuracy capping is obviously important. You don't want any chance of a crucial attack missing at the wrong time. The rest of the secondary stats are crap and whichever ones you choose, you're splitting hairs here.

    Most people will tell you that Parry is more important than everything else. All "Best-in-Slot" lists are based on this concept. To put it into perspective, 50 Parry increases your Parry chance by roughly 4%. Each Parry mitigates roughly 25%. Therefore, 50 Parry increases your overall average damage mitigation by less than 1% and only against attacks that can be parried.

    Offensive stats work the same way. People will tell you Det and Crit > SS. There are merits to all three of these and you'll never reach a consensus as to which is better than which. The differences are insignificant.

    Overall, I honestly don't care where my secondary stats are as long as 1) Accuracy cap is being met and 2) I don't have an excessive amount of Accuracy. You can make a case between what's better between damage or parry, but it's completely encounter/role dependant and we're splitting hairs here. Absolute best-in-slot lists are silly and the people who religiously follow them are silly.

    Don't waste your time. Focus more on making sure you don't waste any gear upgrades by coordinating with the other tank in your static as far as who gets what, and how to spend your Soldiery.
    (2)
    Last edited by bokchoykn; 04-17-2014 at 08:34 AM.

  4. #24
    Player
    Megido's Avatar
    Join Date
    Nov 2013
    Posts
    210
    Character
    Datura Megido
    World
    Cerberus
    Main Class
    Marauder Lv 66
    Warriors arent off tanks because paladins are better main tanks, but because we are better off tanks.
    (0)

  5. #25
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Megido View Post
    Warriors arent off tanks because paladins are better main tanks, but because we are better off tanks.
    Someone has neither read the thread nor actually looked at what the jobs are actually capable of.
    (1)

  6. #26
    Player
    MythToken's Avatar
    Join Date
    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Class composition doesnt matter in this game, play what you want.
    (0)

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