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  1. #1
    Player
    AuronYevon's Avatar
    Join Date
    Mar 2011
    Posts
    17
    Character
    Auron Yevon
    World
    Masamune
    Main Class
    Conjurer Lv 50
    Personally Physical level is fairly easy to obtain and doesnt have a main purpose right now. Most of the traits such as Dex, Str, Int, Pie dont have much of an effect. I would be for either completely fixing the current system and make caps for each class this way there is a little bit more job uniqueness with the addition of being able to set up how you want your points allocated saved automatically for each job class, or completely wipe out that system and bring in more of a system that FFXI used. This way it will still benefit the players that are more dedicated and job classes will get more of a specialized niche.

    And to help ease the feeling of losing progress if the current system is scrapped and a new system for example like FFXI was in place. If SE allowed everyone to be capped on all attributes for your rank, would that change your minds. We all know that one day the top rank from 50 to whatever will increase and basically if you have a rank 50 job already most likely you will also have capped out your physical level. So it would be more like a swap from one system to another. Nothing was lost and you only have more to gain in the process.
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  2. #2
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by AuronYevon View Post
    Personally Physical level is fairly easy to obtain and doesnt have a main purpose right now. Most of the traits such as Dex, Str, Int, Pie dont have much of an effect. I would be for either completely fixing the current system and make caps for each class this way there is a little bit more job uniqueness with the addition of being able to set up how you want your points allocated saved automatically for each job class, or completely wipe out that system and bring in more of a system that FFXI used. This way it will still benefit the players that are more dedicated and job classes will get more of a specialized niche.

    And to help ease the feeling of losing progress if the current system is scrapped and a new system for example like FFXI was in place. If SE allowed everyone to be capped on all attributes for your rank, would that change your minds. We all know that one day the top rank from 50 to whatever will increase and basically if you have a rank 50 job already most likely you will also have capped out your physical level. So it would be more like a swap from one system to another. Nothing was lost and you only have more to gain in the process.
    While true that stats don't have much of an effect right now, Yoshi-p did state in a recent intreview, with ffxivcore i believe that the calculation for stats are currently being redone from scratch. So when that is done, stat will influence a lot your class.

    While true there is some ways to make PL better.... is there any way to make it needed? Not just make it more useful but indispensable. Just the fact that points allocation can only be partially reassigned and then again after some times has passed, it comes in direct conflict with the purpose of this system which is to make leveling multiple classes easier.

    I mean if we don't find a way to make the PL needed and become a system that greatly influences our experience with the game, it just become dead weight and should be done away with.


    I'm not sure about which FF XI system you are talking... i only played during the first 6 months of it's NA release... But do keep in mind that SE does want FF XIV to stay away from FF XI as they do not want this to turn into FF XI-2. They want to be able to keep both FF XIV and FF XI at the same time and provide 2 different experiences in each of them.. that won't happen if they become too similar.
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  3. #3
    Player

    Join Date
    Mar 2011
    Posts
    1
    The current system is nice but need a lot of work to make it better. i have thought about it and i came up with an interesting concept. i built it upon the current system and what the devs said they want to do( specifically reverting the class names to "classic FF names").

    the first thing is the physical lvl. it serves no point at the moment. to fix this i think adding a PL requirement to weps, this would be the recommended lvl alredy on the wep or 10 lvls below it, the devs have said they are thinking of doing this XD. another thing is making attribute points work proper, And finaly at PL 50 there is an unlock quest, this quest should unlock the other classes "unlock" quests.

    Instead of reverting the names of classes to the classic ones i think we should keep the ones we have now as a base class list. At lvl 30 for all the classes there will be a "unlock" quest (this quest unlocks the potential of the class)(lvl 50 PL quest required before you can do these quests) that allow you to progress into a more specialized class.
    for example, doing the lvl 30 pug unlock quest will alow you to play as ether a monk or theif, this brings back the classic names without changing everything to do with puglist. another example of more advanced unlocking would be pally. too unlock you need to do the GLA and CONJ unlock quests and then a final you can do the Pally quest to play the pally.

    And beyond the specialized classes you can go further. lvl 30 black mage unlock quest and the red mage unlock quest done you could then do a blue mage class quest
    or maby White mage + Red mage to do the summoner quest

    This adds tons more content to the game in the form of quests, many many quests, and different weapon and armor sets. and allot of story for each class and its development.


    here would be a basic breakdown. it could get much much more complex
    (spelling is bad sry)
    GLA---> Knight
    GLA+CONJ---> pally
    GLA+THRG---> Dark knight
    MRD---> 2handed sword/ax user( dont know the proper name)
    Mrd+PUG--->corsair
    Pug---->monk
    Pug---->theif
    Lancer--->Dragoon
    Lancer+GLA----> fencer
    Ranger--->archer
    CONJ--->white mage
    CONJ--->Black Mage
    Conj---->Red mage
    Thrg--->scholar
    THRG--->Blood mage(thrg has blood magic seems like a natural transition)
    (0)

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