I reckon patch 1.18 will be July 18th. 1.19 mid August, 22nd.
Which makes 1.20 late September; the game will be 1 year old.
Mmm
I reckon patch 1.18 will be July 18th. 1.19 mid August, 22nd.
Which makes 1.20 late September; the game will be 1 year old.
Mmm
AWESOME!!! no new ideas!!! lets make this game into another solo-mmorpg (why online... hmmm).
I would love to have more party camps, more mobs to grind on. I don't play an mmo for solo questing only...
If i wanna do that (which i don't) i go play rift. If they go on that way they won't be any different from other mmos, except the fact that a lot of people can't even play it due to hardware reasons.
The letter didnt say much but the few things pretty much pointed out that its casual (and easy mode) > hard and challenging. Why do they think that people wanna come home from work and play a game that offers no challenge at all?
I don't get it. They are leaving the niche they could have been in, and will now have to fully compete with rift, aion, wow... lmfao... great jobBefore changing the recipes of crafts, they might change their recipe to fail first...
Hmm he didn't lost a single word on the new flasy animations we're getting >_> or at least supposed to get... I hope they coming with 1.18 or I'm gonna be dissapointed once again ~_~
On the other hand I'd really like some informations about the new jobs and when they're going to be implemented (me wantz mah blue mage! XD ).
Chocobos are getting pushed back once again, that's sad. They should change the anima cost then once again. Haven't they said, they want to decrease the return cost to 0? Oo
And I'm still waiting for a change in crafting. Some people do like it actually. But I think it's boring ._. crafted for 1 1/2 hours yesterday and it was so tiring at some pointOh well... maybe I should grind a 1-2 Weeks so I can hit 50 and be done with it.. but ooooooohhh hell.....
I hope the dungeons will have some huge replay factor. In the translated interview they said there going to be different routes to choose from and so on. That will be interesting.
Oh and one last point........ WHEN ARE WE GETTING THE CAMERA BIND ON ARROW KEYS? T_T
Seriously Why?
As mentioned by people already, i'm pretty sure changes to guild leves will bring overall less sp then what it is now, but some ppl are forgetting on top of leves, side-quests will also give sp now and so will doing a dungeon run so if at the end of the day, i'm overall making the same amount of sp then i'm happy. While leves are better then raptor grinding, leves tend to get boring too when it gets dragged by doing multiples of the same leve and repeating it every reset. Having the option to make the same or similar sp while doing different things is a bonus for me personally. I'd rather choose 1h of dungeon, and do leves at a faster pace, solo without having to wait on afk ppl, Instead of a 3-4h leve party with 16 guarantied leves with 8 ppl, +4-5runs for doubles.
Where do they think their casual audience is supposed to come from?
According to their own poll most players are XI players or FF players. All FF games are 30-60hrs of gameplay, not that casual.
XIV requires absolutely state-of the art PC to run at reasonable frame rates. How do these aspects reach an average casual player again?
If I hadn't followed the FF series very closely for the past few years I wouldn't even know XIV exists let alone what kind of game it is.
This is probably just me but I feel like they're trying to reach an audience that just isn't there to benefit from and while doing so they're turning against their old fans who given the state of the game are the only players they have left at this point.
Casual games are usually played on the web-browser or as apps while waiting for a bus. It's not deep enough to hold interest of players for years while paying a monthly fee for that kind of service.
Just like Wii, are people still playing Wii Sports resort after few tries?
What about Monster Hunter 3Tri? A game so hardcore the controls alone take almost 10 pages of the manual and most game features aren't even mentioned because there's so much of them. The European Servers alone are full of players especially considering how niche title that is usually thought to be.
I for one welcome the changes; Since I'm in college and working, I hardly have time to get on, but on weekends my time is kinda freed up a little, so it seems like this will work out well. Leves during the M-F week and pt content on the weekends. I bought the CE of this game and knew what to expect, but I haven't been too dissatisfied. I know it will just keep getting better.
There is supposed to be a signature here.
They aren't making everything soloable. Way to overreact.AWESOME!!! no new ideas!!! lets make this game into another solo-mmorpg (why online... hmmm).
I would love to have more party camps, more mobs to grind on. I don't play an mmo for solo questing only...
The entire post was about levequests. The whole focus on XIV is not going to be the leveling but the character progression.The letter didnt say much but the few things pretty much pointed out that its casual (and easy mode) > hard and challenging. Why do they think that people wanna come home from work and play a game that offers no challenge at all?
From a purely marketing standpoint SQEX can't survive in that niche anymore. XI survived 7 years of it and then finally went the way of the casual gamer because that is where the money is.I don't get it. They are leaving the niche they could have been in, and will now have to fully compete with rift, aion, wow...
Chocobos never had a timetable. This is the first time they've confirmed when they are going to work on the mount system.Chocobos are getting pushed back once again, that's sad. They should change the anima cost then once again. Haven't they said, they want to decrease the return cost to 0?
Don't act like they can't provide content for both hardcore players and casual players.
so the way you see it is that casual gamers cant afford high end PC? Fathers and Mothers and students cant afford a 1000.00 PC? You sir are ignorant. I have maybe 5-6 people in my LS alone who are older and have a casual schedule and own a better PC than I do. They bought it specifically for this game.Where do they think their casual audience is supposed to come from?
According to their own poll most players are XI players or FF players. All FF games are 30-60hrs of gameplay, not that casual.
XIV requires absolutely state-of the art PC to run at reasonable frame rates. How do these aspects reach an average casual player again?
If I hadn't followed the FF series very closely for the past few years I wouldn't even know XIV exists let alone what kind of game it is.
This is probably just me but I feel like they're trying to reach an audience that just isn't there to benefit from and while doing so they're turning against their old fans who given the state of the game are the only players they have left at this point.
Casual games are usually played on the web-browser or as apps while waiting for a bus. It's not deep enough to hold interest of players for years while paying a monthly fee for that kind of service.
Just like Wii, are people still playing Wii Sports resort after few tries?
What about Monster Hunter 3Tri? A game so hardcore the controls alone take almost 10 pages of the manual and most game features aren't even mentioned because there's so much of them. The European Servers alone are full of players especially considering how niche title that is usually thought to be.
From a purely marketing standpoint SQEX can't survive in that niche anymore. XI survived 7 years of it and then finally went the way of the casual gamer because that is where the money is.
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