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  1. #41
    Player Versiroth's Avatar
    Join Date
    Sep 2013
    Posts
    608
    Character
    Kraiden Draxenian
    World
    Diabolos
    Main Class
    Marauder Lv 50
    If there are 4+ mobs, I will HT - RoT - DS until I'm low - Invigorate - and then go into my ST rotation.

    For Bard, I will Fire Arrow - WV - Procs if they pop - Invigorate when low - and then spread my dots around. If It's a speed run, I may play AP if the healer doesn't need MB.
    (0)

  2. #42
    Player
    Soulburn32's Avatar
    Join Date
    Aug 2013
    Posts
    341
    Character
    Soul Burn
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Why would you ever need 3 bars as warrior?
    If you put every skill you can use on there it would only fill up 2 bars
    (0)

  3. #43
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    I follow One and only one simple formula for my AOE abilities as a bard in conjunction with common trash monsters...

    1 Monster: AOE's are useless.
    2 Monsters: Pretty Much the same.
    3 Monsters: Getting there and I'll use in my rotations.
    4 Monsters +: Can the tank keep emnity? If not I can't do damage when I'm dead. Sooo case by case judgement.
    (0)
    Last edited by Aylis; 04-15-2014 at 12:05 AM. Reason: Typo

  4. #44
    Player
    NaliaBrown's Avatar
    Join Date
    Dec 2013
    Posts
    382
    Character
    Nalia Danger
    World
    Lamia
    Main Class
    Lancer Lv 80
    I have a DRG. I did a ton of myth grinding yesterday on Brayflox HM. I've learned that my AoE does not suck. After an initial Heavy Thrust into Ring of Thorns, I'll just spam Doom Spike until I run out of TP. Then I use Invigorate (if necessary) and another HT -RoT combo, and then do single targets until the mobs are dead. By the time I need Invigorate on the next pull, it should be ready to use again, or close to it. I'll also throw in Dragonfire Dive when I can, but it's got such a huge cooldown that I forget about it sometimes.

    Before yesterday, I always thought that Doom Spike wasn't worth it because of the TP cost. But guys, they give DRGs Invigorate for a reason.
    (1)

  5. #45
    Player
    LexSunfire's Avatar
    Join Date
    Mar 2014
    Posts
    143
    Character
    Lex Sunfire
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    any drg spamming rot or ds over and over and over again on anything less then 3 or 4 mobs is playing inefficiently and missing out on dps. my ft fully buffed with b4b ir and lifesurge does over 1050 dmg on that one attack alone. tell me spamming the weak rot is better than that.
    (0)

  6. #46
    Player
    NaliaBrown's Avatar
    Join Date
    Dec 2013
    Posts
    382
    Character
    Nalia Danger
    World
    Lamia
    Main Class
    Lancer Lv 80
    Quote Originally Posted by LexSunfire View Post
    any drg spamming rot or ds over and over and over again on anything less then 3 or 4 mobs is playing inefficiently and missing out on dps. my ft fully buffed with b4b ir and lifesurge does over 1050 dmg on that one attack alone. tell me spamming the weak rot is better than that.
    I think most of us are specifically talking about large pulls of many mobs, like in Brayflox speed runs. At least I am.
    (0)

  7. #47
    Player
    Raenryong's Avatar
    Join Date
    Sep 2013
    Posts
    281
    Character
    Serefina Solfyre
    World
    Sargatanas
    Main Class
    Archer Lv 50
    HT>RoT>DS spam's better damage on two mobs, but it's not efficient TP wise (and the damage increase does not in any way warrant the extra TP cost in my opinion). For three mobs, it's worthwhile but not to the point of TP starvation.

    Standard ST rotation; HT>ID>Dis>Chaos>Phleb>True>Vorpal>Full vs HT>RoT>DS>DS>DS>DS>DS>DS on two mobs. I'm going to neglect Heavy Thrust damage increase and oGCDs because they're ~constant to both. I will include Life Surge on DS for the latter and Full on the former, and assume 0% natural critrate for simplicity.

    170>180>220>220+4*30>187+3*25>165>220>545 vs 170>300>400>320>320>320>320>320
    2102 in 8 GCDs vs 2470 in 8 GCDs

    Thus in 8 GCDs, aoe rotation on two mobs is ~17.5% stronger, but ruinously less TP efficient.

    tl;dr: you're right that it's inefficient, but wrong in that you're missing out on dps (unless tp starvation occurs). In terms of raw output, DRG aoe is strong enough that it's profitable even on two mobs if TP is not limiting.

    Having to edit this due to post limit - Heavy Thrust damage increase is constant to both sides - repeat the math with a 15% modifier to both sides (after the initial HT) and you'll find the damage increase is identical.

    oGCDs are also ~constant because in either case the rotations will be benefiting from BfB and IR more or less throughout and both use Leg Sweep/PS Jump and Dragonfire. The only slight boost experienced by the singletarget side is the fact that your Jump and Dragonfire Dive will benefit from Disembowel (on your primary target only in the latter case). Not by enough to change the conclusion.
    (0)
    Last edited by Raenryong; 04-15-2014 at 12:55 AM. Reason: Post limit!

  8. #48
    Player
    LexSunfire's Avatar
    Join Date
    Mar 2014
    Posts
    143
    Character
    Lex Sunfire
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Raenryong View Post
    HT>RoT>DS spam's better damage on two mobs, but it's not efficient TP wise (and the damage increase does not in any way warrant the extra TP cost in my opinion). For three mobs, it's worthwhile but not to the point of TP starvation.

    Standard ST rotation; HT>ID>Dis>Chaos>Phleb>True>Vorpal>Full vs HT>RoT>DS>DS>DS>DS>DS>DS on two mobs. I'm going to neglect Heavy Thrust damage increase and oGCDs because they're ~constant to both. I will include Life Surge on DS for the latter and Full on the former, and assume 0% natural critrate for simplicity.

    170>180>220>220+4*30>187+3*25>165>220>545 vs 170>300>400>320>320>320>320>320
    2102 in 8 GCDs vs 2470 in 8 GCDs

    Thus in 8 GCDs, aoe rotation on two mobs is ~17.5% stronger, but ruinously less TP efficient.

    tl;dr: you're right that it's inefficient, but wrong in that you're missing out on dps (unless tp starvation occurs). In terms of raw output, DRG aoe is strong enough that it's profitable even on two mobs if TP is not limiting.
    you can't just ignore dmg increase and oGCDs and then conclude that spamming aoe's is better. it might be better if you don't have the dmg increase and it might better if you ignore the oGCds. and it might be better if you have full TP with inv ready to go. but none of that proves it is better.
    (0)

  9. #49
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Dragoons should be using an AOE rotation on 3+ mobs.

    Ignorant DRGs are ignorant.
    (1)

  10. #50
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by LexSunfire View Post
    any drg spamming rot or ds over and over and over again on anything less then 3 or 4 mobs is playing inefficiently and missing out on dps. my ft fully buffed with b4b ir and lifesurge does over 1050 dmg on that one attack alone. tell me spamming the weak rot is better than that.
    You are looking at ST damage instead of AoE damage. Fully buffed FT is a lot of GCDs, if you were to fill the same amount of attacks in a given timeframe:

    Hypothetical Example:

    3 mobs (1620 HP each)
    * Using potency, assuming 1 potency is 1 damage

    Standard ST rotation:
    HT IDC Ph TTT
    1620 potency total

    Standard RoT Spam:
    HT RoT*7 (same # of GCD as above)
    920 potency total

    So, on paper at least, it would take 3 full ST rotations to drop 3 mobs, or just 2 RoT spam rotations to drop 3 mobs together.

    Dragoons are first and foremost ST damage, no dispute there, but as for AoE I would only put them behind BLM and SMN.

    (off topic, I feel SMN AoE is equally underrated)
    (0)

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