
Why queue up and then quit? That is what my problem is..if people are going to quit stay the HE** out of my dungeon run..I dont want you..I want someone who is just going to run and be done with it.I have had this problem for 2 weeks, save one high level dungeon queue, and I usually queue up at least twice a day for expert or high level categories. Every time I enter any "high level" dungeon the tank and/or the healer leaves. In my experience it isn't just Pharos Sirius, it's every single one. AK, WP, Copperbell HM, Haukke HM and PS. I wish I were exaggerating but it has happened 2-3 times a day, save 1 queue out of 2 full weeks. Probably just have some bad luck but it is quite annoying. Not sure what the problem is, it's not like they are difficult, and some go pretty quickly.
I had run last night, when the tank told us its his first time running the place and he would understand if we decide to leave. We end up doing it, only wiping once at first boss.
People are still quitting PS after the nerfs?
I mean, it was stupid to drop like that pre-nerf, and now post-nerf... seriously what. >_>



I remember being one of those leavers pre-nerf. I don't even remember why I did. And post-nerf, I don't even leave and I still have no idea why I left pre-nerf. Just... something about that dungeon rubs me the wrong way and I genuinely can't put my finger on why.
They want the rewards but for the least effort possible.
Why settle for lost city or hatali when you can get breyflox? Why settle for copperbell mines or pharos serius when you can get HM?
It happens with titan as well in trial roulette. You join roulette and before you can see who is all grouped with you one already left.
ironically they prolly take longer by constantly requeuing then it would take to tackle the "harder" challenges.
wow ppl are still insta quitting PS it was bloody easy pre nerf and i've gone dps tank and healer on that one easy as all hell... and speaking of titan i had one of those today 1 shotted him without breaking a sweat
This dungeon is way too easy IMO, why the hell are they quitting? Is it because...
A. Almost all of the bosses require you to hold back against them until the adds are cleared out before going back to him, else more spawn on top of you?
B. That you actually can't burn the bosses down (with the exception of the 3rd trash boss who might as well be a normal mob) and they take time?
C. The dungeon requires people to actually pay attention and be competent?
D. All of the Above?
um... get you're fc to help and not strangers if it's such a problem /endthread
because everyone totally has an active FC


shows you how much people want things handed to them, PS is the hardest dungeon and has so many quitters thats the proof right there.
i did duty roulette today and spent the whole time teaching people how to run it we ran out of time but theres 3 people more who know what to do now. 1st boss being the worst. rage quitters do nothing more but create this probelm for themselfs. people suck because of them. people cant learn if they cant do it.
people want challenge but when something is a challenge is they quit.
i'd love to see SE bring back 1.0's arum vale & cutters cry, then you can see the warter works flow.
just explained almost every fight in the game.This dungeon is way too easy IMO, why the hell are they quitting? Is it because...
A. Almost all of the bosses require you to hold back against them until the adds are cleared out before going back to him, else more spawn on top of you?
B. That you actually can't burn the bosses down (with the exception of the 3rd trash boss who might as well be a normal mob) and they take time?
C. The dungeon requires people to actually pay attention and be competent?
D. All of the Above?
Last edited by indira; 04-13-2014 at 07:49 PM.
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