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  1. #1
    Player
    Synra's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    121
    Character
    Synra Nightwalker
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    This kind of thing is fun, when your team suddenly has to pull together and pull of an unexpected win, or at least make a good showing of it.

    Once in Cutter's Cry, my group screwed up and mostly wiped on the first boss. I was the last one standing as a BLM with only a sliver of health left. Despite all odds I actually managed to kite the whole mess of enemies around the room and finish off the Princess with nothing but instant cast spells.

    But while that kind of miracle play is great, that doesn't apply to the end game. What is NOT fun is when you are in HM titan, and you strictly *cannot* kill the heart because someone died and you simply do not have enough damage to kill it quickly enough.

    That's what bugs the heck out of me in this game. Other games tend to be like the former. They have fudge room where an exceptional player can shine and make miracles happen. 8 player content can be done with 6 good players or 4 -5 great players. But in this game the later boss fights are so tightly tuned that just one person screwing up often results in a complete failure for the entire team.
    (2)

  2. #2
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Synra View Post
    snip because text limit
    It's worth noting that with Titan, you only need the party to survive up to the point of Titan's Heart. Once you clear that, you could basically two-man him if you really wanted. My first clear of HM with my FC, half the players had never cleared HM before, and there was only four of us left for about the final 10% of his HP.

    I'd love to put together a group of people from my server who willingly tackle 'really silly' challenges in certain boss fights by ignoring intended methods to reduce the danger (usually AoE-spawning Adds, like the Mithril Verges in Qarn's final boss or Mithril Bits during Praetrium's final boss phase 2)
    (0)

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