This kind of thing is fun, when your team suddenly has to pull together and pull of an unexpected win, or at least make a good showing of it.

Once in Cutter's Cry, my group screwed up and mostly wiped on the first boss. I was the last one standing as a BLM with only a sliver of health left. Despite all odds I actually managed to kite the whole mess of enemies around the room and finish off the Princess with nothing but instant cast spells.

But while that kind of miracle play is great, that doesn't apply to the end game. What is NOT fun is when you are in HM titan, and you strictly *cannot* kill the heart because someone died and you simply do not have enough damage to kill it quickly enough.

That's what bugs the heck out of me in this game. Other games tend to be like the former. They have fudge room where an exceptional player can shine and make miracles happen. 8 player content can be done with 6 good players or 4 -5 great players. But in this game the later boss fights are so tightly tuned that just one person screwing up often results in a complete failure for the entire team.