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  1. #61
    Player
    GeneralBeolve's Avatar
    Join Date
    Oct 2013
    Posts
    15
    Character
    King Zedlav
    World
    Diabolos
    Main Class
    Lancer Lv 50
    [QUOTE=PiedPiper;2017475]
    To me, thats exactly the point of the topic. Once you know how to correctly play your class. It's simply a matter up keeping maximum uptime. As long as you know your rotation/priority system, all you have to do to this point is execute your moves abilities in the most damaging order while keeping in mind the mechanics of the boss (no use putting a dot on Titan if he's simply going to jump in the air). Then there is the whole making sure you are wearing the right gear. Basically..
    1. Know All abilities at your disposal and the proper time when to best used said abilities.
    2. Keep maximum uptime on the boss. (this is where boss mechanics come in
    3. Be properly geared (Have stats that enable you do output the most damage while still being at the ACC cap.
    (0)

  2. #62
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    [QUOTE=GeneralBeolve;2017706]
    Quote Originally Posted by PiedPiper View Post
    Once you know how to correctly play your class. It's simply a matter up keeping maximum uptime. As long as you know your rotation/priority system, all you have to do to this point is execute your moves abilities in the most damaging order while keeping in mind the mechanics of the boss (no use putting a dot on Titan if he's simply going to jump in the air). Then there is the whole making sure you are wearing the right gear. Basically..
    1. Know All abilities at your disposal and the proper time when to best used said abilities.
    2. Keep maximum uptime on the boss. (this is where boss mechanics come in
    3. Be properly geared (Have stats that enable you do output the most damage while still being at the ACC cap.
    You're right. I agree with you.


    Guess I was just trying to push for more specific information to use as a coaching device. Of course, you just gave that
    (0)

  3. #63
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    [QUOTE=GeneralBeolve;2017706]
    Quote Originally Posted by PiedPiper View Post
    As long as you know your rotation/priority system, all you have to do to this point is execute your moves abilities in the most damaging order while keeping in mind the mechanics of the boss (no use putting a dot on Titan if he's simply going to jump in the air).
    Not to nitpick but you actually should put up dots before a jump because they tick while the boss is in the air (and is therefore the only form of damage allowed during that time).
    Otherwise, everything else you said is on point.
    (0)

  4. #64
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    DoTs shouldn't be placed just because they're DoTs. You should use the highest potency per GCD for your last "x" GCDs before the target jumps. Typically, a full DoT will meet this criteria, but many times not. For example, if you have 50% duration left on the DoT, do you refresh for the jump? Depends on the DoT and the situation -- but for most DoTs, no.
    (0)

  5. #65
    Player
    revonine's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Morri Umi
    World
    Cerberus
    Main Class
    Scholar Lv 60
    Quote Originally Posted by givemeraptors View Post
    Good PS3 advice.
    I can't quote this enough. On my Monk it's fine all my core skills fit on one hotbar but when I'm on WHM my attacks spells are on one hotbar and healing spells on the other. It's literally a skill in itself it to learn to switch between the two quickly and efficiently. .

    I feel the same as you do, all my cooldowns are mostly relegated to he L2 trigger while attacks are R2. It's also much easier to manoeuvre around the field to dodge etc if the most used skills are on R2. At least for me.
    (0)

  6. #66
    Player
    Mergadeth's Avatar
    Join Date
    Sep 2013
    Posts
    173
    Character
    Apothica Darkstar
    World
    Exodus
    Main Class
    Archer Lv 50
    Quote Originally Posted by Odd View Post
    basically just zero downtime. .
    This. As a bard my DPS is also dependant on how others manage thier mana/TP as well. If they do a good job in certain fights I don't need to sing ballads except for maybe at key points, thus keeping my dps up. For me It's not just about keeping DOTs up but also managing cooldowns and knowing when to use them, blow them all or exactly when to weave them into a rotation. Knowing that, I have managed to be in the top two of several parties i've been in for DPS output.
    (0)

  7. #67
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by EasymodeX View Post
    DoTs shouldn't be placed just because they're DoTs. You should use the highest potency per GCD for your last "x" GCDs before the target jumps. Typically, a full DoT will meet this criteria, but many times not. For example, if you have 50% duration left on the DoT, do you refresh for the jump? Depends on the DoT and the situation -- but for most DoTs, no.
    I didn't mean to imply that you should refresh your dots because of a jump, just that you should put them up if you were going to anyway.
    My point that dots are the only form of damage during a jump may have made it seem so, but I just thought it ironic.
    (0)

  8. #68
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Yeah, I just made the comment because a lot of random people have a misconception that simply because the dots tick in the air they are good -- it's actually because dots are usually a high damage per gcd attack.
    (0)

  9. #69
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    For any who came here looking to self improve or learn how to coach a team member, I offer:

    Activity is the key. Turns out, if a player isn't already honed in on having a high activity rate, odds are they either don't realize how important it is, or don't realize how idle they are.

    How to coach activity:

    1) Be sure that activity is the issue. Some parsers show action counts, try watching a recording, etc. Be certain.

    2) They need to realize there is a problem. Gently show them they can and need to improve.

    3) Make them aware of their inactivity. Things like worrying about dodging can preoccupy players.

    4) Come up with a way for them to see when they are inactive in real time. Earlier in this thread I posted a proposed macro featuring a wait 3 with a sound q should the player not activate another skill, this has been extremely effective.

    5) ???

    6) Profit

    Our blm who used to lose to my pld now competes for top dps. A big thanks to all who contributed here.
    (0)

  10. #70
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by EasymodeX View Post
    Yeah, I just made the comment because a lot of random people have a misconception that simply because the dots tick in the air they are good -- it's actually because dots are usually a high damage per gcd attack.

    Are we sure they tick? Titan and ifrit often display invuln during their jumps and lands. I admit it's probbable, just wondering if anyone has a reason to be quite sure. Is it because garu is easily observed to continue to receive damage from dots even when sisters are up?
    (0)

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