


To gear up for coil 1-4 while saving up the myth tomes for the atma books, i guess
And for vanity
Last edited by Felis; 04-11-2014 at 05:04 PM.

The gear itself is a nice stepping stone for us noobs and for people who don't have full alt sets. The dl gear is in instances other players make hell for new and low geared people so it's either fight through that or skip it entirely and myth farm/hope filler gear drops in a lower pressure environment.
yeah, i really have no clue why ppl think that this vertical super fast progression is any good. I play a lot and just because i dindt touch some content right after release (didnt feel like it) i can barely do it now since its outdated and nobody does it after the 2.2 update.... that is stupid and a bad design decision. Why destroying the old content instead of keeping it alive?It's the other way : players coming back after a break have to go through a catch-up phase before doing any new content because of vertical progression.
With horizontal progression, it's possible to start with new content immediately after coming back.
Which doesn't forbid new awesome skills and gears.
And it doesn't forbid some verticality either, just less steep.
I have the feeling that i have to gear up ASAP otherwise i can just leave it. Atm im at the point where i just feel like leaving, you just grind yourself to death for nothing basicly. Not that great of a concept... finer, better tuned progression liek ffxi did or the secret world does. that is a good way imho.
This concept just produces elitists and undergeared beginners that nobody "wants".



I think they should add more complexity for high end-game gear & content to expand on an horizontal progression while still following their main trend of vertical progression.
So, the more people go to end-game, the greater the diversity but also more work for SE.
We'll see how far they can get.
Here are some ideas for horizontal progression in line with the vertical one, but not limited to this off course:
But, I'm sure the staff is already aware of all that.
- Exotic stats on gear (absorb stats, boost skills, random proc with weird effects, negative stats, etc.)
- I personally would like to more elemental, status ailment imbued weapons.
- Skill tree or customization points earned from level 50+ to earn new skills, traits, stats, more cross-class allowance, etc.
- I'm really interested in diversification and customization, so classes in 1.0 were a big plus. However, the armoury system has become very dull since classes were reduced to a transitory phase for jobs. I think adding back more versatility with cross-class would be awesome.
- Alternative content (e.g. housing allowed crafting to be revisited, same with glamour as people get lower level items, etc.)
- So should have airship content coming soon, water and flying content would be great too, adding purely puzzle dungeons for DoL and DoH would be great too, etc.
- How about dynamic dungeons? They change every week or so.
(A large amount of pre-made rooms, with only a few chosen randomly to make up the dungeons.)
Let's wait and see.
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
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