From a practical standpoint, there is absolutely no difference between 25% +healing/25% +hp and 20% DR. The only "mitigation" advantage that a PLD has is that WAR has 20% +healing instead of the +25% that would be required for absolute parity (the +healing that WARs bring for themselves is what makes up the difference, so there isn't actually any advantage).
WAR and PLD are ridiculously well balanced at the moment. If your PLD is claiming that they should be the MT because they take less damage, they're deluding themselves.
As to stability of the incoming damage profile, if you want to get entirely technical, WAR has a more stable incoming damage profile, assuming they're using Inner Beast (and using it properly). IB is basically the equivalent of the PLD shield. The reason that a WAR is more stable is because the DR from IB is guaranteed and predictable whereas a shield is chance based mitigation. Ergo, WAR is actually more stable, from a healing perspective, especially since a WAR is able to smooth out burst damage more effectively than a PLD. In essence, a PLD has a chance to get their "bonus" mitigation for every attack whereas a WAR can simply choose which attacks they get to apply their bonus mitigation to.
Which tank is easier to heal or better for MT/OT depends upon the content. For any fight with predictable burst damage, WAR is king thanks to IB. For any fight with an extended period of high damage, PLD is better.
It should also be mentioned that it's basically impossible to screw up a PLD because their stuff is basically set and forget (and they only have 1 combo to use) whereas WAR actually requires some level of intelligence and skill in order to play well. A good WAR is a sight to behold, but a bad WAR will make you wonder if you didn't somehow end up with a really bad DPS instead of a tank.
First things first. It should be mentioned that VIT and STR are basically static values. A piece of gear is going to have the exact same amount of STR and VIT as any other piece for that slot; you can't really stack STR or VIT more than any of the secondary stats.Next question is I am seeing all this talk about stat priority.
Secondly, when discussing priority for your secondary stats, you have to ask yourself what you're going for. If you're looking for the best combination of damage and survivability, you want to go acc(til cap)>parry>crit>det>speed because crit provides more damage than det which provides more than speed. If you're looking for simply the best mitigation, you want acc(til cap)>parry>speed>crit>det because speed is going to increase your survivability more than crit or det will due to increasing your Wrath stack acquisition. If you're looking for damage, you want acc(til cap)>crit>det>parry>speed (speed is just so very, very bad).
Personally, I go for the first priority because it takes an *absurd* amount of speed to actually see practical returns and the increase in damage derived from modifying your secondary stats isn't that large in my experience (I get an extra 15-20% using DPS accs and most of that increase comes from the fact that I'm getting a buttload more STR). Once our itemization budgets get large enough that we'll be able to get GCD down to ~2.38 or so while still having enough acc as well as appreciable parry, speed will actually become something I value, but, until then, it's basically worthless.
P.S. You can get more than 1k characters per post by editing. For some reason, initial posts have a 1k limit but editing circumvents it.



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