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  1. #1
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by opengrip View Post
    Now I know we don't get the dam mitigation from our defiance but we do get a healing buff and we can pop our cool-downs more frequently+the added self healing we do. What I want to know is if its actually easier for a Pally to tank for the healer/better of the group.
    From a practical standpoint, there is absolutely no difference between 25% +healing/25% +hp and 20% DR. The only "mitigation" advantage that a PLD has is that WAR has 20% +healing instead of the +25% that would be required for absolute parity (the +healing that WARs bring for themselves is what makes up the difference, so there isn't actually any advantage).

    WAR and PLD are ridiculously well balanced at the moment. If your PLD is claiming that they should be the MT because they take less damage, they're deluding themselves.

    As to stability of the incoming damage profile, if you want to get entirely technical, WAR has a more stable incoming damage profile, assuming they're using Inner Beast (and using it properly). IB is basically the equivalent of the PLD shield. The reason that a WAR is more stable is because the DR from IB is guaranteed and predictable whereas a shield is chance based mitigation. Ergo, WAR is actually more stable, from a healing perspective, especially since a WAR is able to smooth out burst damage more effectively than a PLD. In essence, a PLD has a chance to get their "bonus" mitigation for every attack whereas a WAR can simply choose which attacks they get to apply their bonus mitigation to.

    Which tank is easier to heal or better for MT/OT depends upon the content. For any fight with predictable burst damage, WAR is king thanks to IB. For any fight with an extended period of high damage, PLD is better.

    It should also be mentioned that it's basically impossible to screw up a PLD because their stuff is basically set and forget (and they only have 1 combo to use) whereas WAR actually requires some level of intelligence and skill in order to play well. A good WAR is a sight to behold, but a bad WAR will make you wonder if you didn't somehow end up with a really bad DPS instead of a tank.

    Next question is I am seeing all this talk about stat priority.
    First things first. It should be mentioned that VIT and STR are basically static values. A piece of gear is going to have the exact same amount of STR and VIT as any other piece for that slot; you can't really stack STR or VIT more than any of the secondary stats.

    Secondly, when discussing priority for your secondary stats, you have to ask yourself what you're going for. If you're looking for the best combination of damage and survivability, you want to go acc(til cap)>parry>crit>det>speed because crit provides more damage than det which provides more than speed. If you're looking for simply the best mitigation, you want acc(til cap)>parry>speed>crit>det because speed is going to increase your survivability more than crit or det will due to increasing your Wrath stack acquisition. If you're looking for damage, you want acc(til cap)>crit>det>parry>speed (speed is just so very, very bad).

    Personally, I go for the first priority because it takes an *absurd* amount of speed to actually see practical returns and the increase in damage derived from modifying your secondary stats isn't that large in my experience (I get an extra 15-20% using DPS accs and most of that increase comes from the fact that I'm getting a buttload more STR). Once our itemization budgets get large enough that we'll be able to get GCD down to ~2.38 or so while still having enough acc as well as appreciable parry, speed will actually become something I value, but, until then, it's basically worthless.

    P.S. You can get more than 1k characters per post by editing. For some reason, initial posts have a 1k limit but editing circumvents it.
    (3)

  2. #2
    Player
    Clavaat's Avatar
    Join Date
    May 2012
    Location
    Ul'Dah
    Posts
    531
    Character
    Osric Sylador
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kitru View Post
    -snip-
    Very good post. I'd like to add that as a WAR, getting to acc cap seems to be much more difficult than on PLD. You need some pretty specific pieces, especially since our relic/zenith has none on it. A balance of allagan and mythology/soldiery are very important here. This will only really pertain to you if you plan on doing T4/5. I have 1 set in which I wear 2 pieces of Maiming accs to reach cap. I sacrifice ~500 HP but gain about 20+ acc to reach cap. If/when I get the EX primal axe, this will change haha.

    Also, there has been debate about the priority of parry on another thread in this board. I don't have much input one way or another, but it's a pretty interesting discussion.
    (0)

  3. #3
    Player
    RhazeCain's Avatar
    Join Date
    Aug 2013
    Posts
    306
    Character
    Rhaze Cain
    World
    Behemoth
    Main Class
    Marauder Lv 60
    hmmm.. post explicitly asks for a few people's opinion, with an 'etc'. Well, my static runs WAR/PLD and haven't *quite* got t7 down yet, if that counts.

    t5 is a rare situation where WAR makes a good MT, and PLD makes a good OT: Inner Beast for every death sentence. PLD stoneskin after death sentence. PLD stunning Dreadknights.

    PLD has Hallowed Ground, which can be useful at times. And there's Rage of Halone strength debuff.

    Rampart, Sentinel, and Bulwark are pretty good for mitigating damage over a longer period of time. (Longer than Vengeance + Inner Beast)

    Definitely you want WAR/PLD. Oftentimes PLD gets the nod as MT, but sometimes you use both equally. And t5 is the exception that flips that rule backwards.
    (0)

  4. #4
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by RhazeCain View Post
    And t5 is the exception that flips that rule backwards.
    I really have to wonder why you think that "PLD is better MT" is the rule. In most of the runs that I do, I get picked as the MT, even with an equally or better geared tank, because I'm a WAR (often because the people in the group know that I'm a *good* WAR; a mediocre WAR that wastes Wrath is definitely going to cede MT to a PLD in content where all else would be equal).
    (0)

  5. #5
    Player
    bokchoykn's Avatar
    Join Date
    Sep 2013
    Posts
    368
    Character
    Bokchoy Mcnuggets
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Am I late to the party?

    RE: Warrior vs Paladin
    Warrior's Defiance is actually very close to equal with Paladin Shield Oath.

    Suppose a Warrior and Paladin each had 6000 base HP. With Defiance, the Warrior now has 7500 HP. An attack that would do 750 damage to the Warrior would do 600 damage to the Paladin (because of Shield Oath), each equating to 10% of their respective max HP worth of damage. Here is the subtle difference: To heal the damage from this attack, the Paladin needs 600 points of healing and the Warrior needs 625. Basically, what you can take away from this is that they are equal in terms of effective HP, but Paladins are 4.2% easier to heal than Warriors.

    This is before you take into account other differences like: Paladins can block, Warriors cannot. Storm's Path debuff is better than Rage of Halone's debuff. Warrior major defensive cooldowns have higher uptime, while Paladin's defensive cooldowns are generally more potent. Warriors have a tiny bit of self healing.

    The advantage when it comes to overall survivability leans in favor towards Paladin, but the difference in marginal. Any healer who tells you they notice a huge difference is either lying or delusional.

    When it comes to who should MT and who should OT, it completely depends on the fight. For example:
    • Turn 4: Paladin's more concentrated cooldowns and Hallowed Ground makes them better equipped to deal with Dreadnaughts. Warrior's superior snap aggro, AoE aggro and damage makes them better equipped to deal with Knights and Soldiers.

    • Turn 5: Warrior's on-demand cooldown from Inner Beast can make sure they never take an unmitigated Death Sentence, making them the ideal MT. Paladin's no-cooldown stun from Shield Bash makes them the ideal OT for Dreadknights.

    • Leviathan: Warrior's Storm's Path reduces damage from Tidal Waves while Rage of Halone does not, making them the better MT. Paladin's Shield Bash makes them better at dealing with the caster Sahagin, similar to Turn 5 Dreadknights.
    RE: Stat Priority
    Besides Vitality and Strength, Accuracy capping is obviously important. You don't want any chance of a crucial attack missing at the wrong time. The rest of the secondary stats are crap and whichever ones you choose, you're splitting hairs here.

    Most people will tell you that Parry is more important than everything else. All "Best-in-Slot" lists are based on this concept. To put it into perspective, 50 Parry increases your Parry chance by roughly 4%. Each Parry mitigates roughly 25%. Therefore, 50 Parry increases your overall average damage mitigation by less than 1% and only against attacks that can be parried.

    Offensive stats work the same way. People will tell you Det and Crit > SS. There are merits to all three of these and you'll never reach a consensus as to which is better than which. The differences are insignificant.

    Overall, I honestly don't care where my secondary stats are as long as 1) Accuracy cap is being met and 2) I don't have an excessive amount of Accuracy. You can make a case between what's better between damage or parry, but it's completely encounter/role dependant and we're splitting hairs here. Absolute best-in-slot lists are silly and the people who religiously follow them are silly.

    Don't waste your time. Focus more on making sure you don't waste any gear upgrades by coordinating with the other tank in your static as far as who gets what, and how to spend your Soldiery.
    (2)
    Last edited by bokchoykn; 04-17-2014 at 08:34 AM.