
Originally Posted by
A_Magical_Unicorn_Rider
On topic: I don't seem to have a problem with the fairy. Perhaps if you had videos of your playthrough?
You won't be having the OP's problem if you aren't using macros - there was a simple fix (with feedback that it's working now) explained in the first two replies anyway.
A point MrDiezel made is that you seem to be misinterpreting the word "macro" - in some games macros can be used for the AFK playstyle you mentioned, but this isn't the case in any FF game (without the use of third party tools), and is not what we're talking about here. As a side note, the closest official implementation of AFK-play was the Gambit system in the FFXII family, which may be what you're thinking of?
What we're discussing here is the use of the in-game Macro feature (there's even an active-help entry for it), which allows you to activate one or more text commands from a single click on your hotbar. These can include Chat, Actions, Emotes...whatever!
As Raestloz mentioned, a common example is the good ol' swift-raise button:
Code:
/p {Casting spell} {Raise} -> <t>
/ac Swiftcast <me>
/wait 1
/ac Raise <t>
If you place this macro on your hotbar, a single click will then announce to your party that you're going to raise your target, use swiftcast, then cast Raise one second later.
Pressing a single button is obviously much quicker than pressing two buttons, let alone typing out a warning ANDpressing two buttons, so there's clearly a non- AFK-play use for these.
Tanks can use them to announce it's swap time, healers can have a button to say MP's low, please sing Ballad, Bards can use Blunt Arrow and announce the monster should be Silenced all in a single click.
The OP was simply using a macro for a one-click big heal, trying to use both Embrace and Physick on the same target, rather than clicking two buttons in succession. As it's an in-built function, this kind of macro use is clearly not cheating or the mark of a lazy player, but rather speaks of players seeking to play more efficiently and free up more time to be attentive to the battle, which can only be a good thing.