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  1. #1
    Player
    subteraneanbird's Avatar
    Join Date
    Mar 2014
    Posts
    362
    Character
    Kurara Mamegano
    World
    Malboro
    Main Class
    Samurai Lv 90
    Slight correction to the above: For PS3 the soft-targeting you are referring to can be accessed by macros through <mo>, though it seems to sometimes have issues defaulting <mo> to <t>. <mo> includes not just hovering a physical mouse over a physical person, but any highlighting through UI elements (such as the party list). You may wanna try that out, but again, accuracy seems to suffer a bit for console users.
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  2. #2
    Player
    LoganNinefingers's Avatar
    Join Date
    Nov 2013
    Posts
    10
    Character
    Logan Ninefingers
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Not surprised that it derps from <mo> to <t> sometimes!

    I play on PC and went from keyboard onry to controller as my main playstyle just after 2.1 - only experimented with keyboard & mouse for a brief period so have never used <mo> placeholders in macros myself.

    As such, all I can say for sure is that on PC, if you have both a hard- and soft-target and use a macro'd player-cast action with a <t> placeholder, it always procs on your soft-target and then snaps focus back to your hard-target, whereas pet-cast actions do not cancel the soft-target. Thus, changing the order in the OP's macro will work on PC - might not be the case if it prefers <mo> sometimes on consoles.

    The OP's macro will work if you don't currently have a hard-target, though, as PC controller behaviour is such that if there isn't a hard-target to snap back to, initiating an action on a soft-target will proc the action and make the soft-target a hard-target instead.
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  3. #3
    Player
    EvianEverdeen's Avatar
    Join Date
    Aug 2013
    Posts
    364
    Character
    Evian Everdeen
    World
    Midgardsormr
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by subteraneanbird View Post
    Slight correction to the above: For PS3 the soft-targeting you are referring to can be accessed by macros through <mo>, though it seems to sometimes have issues defaulting <mo> to <t>. <mo> includes not just hovering a physical mouse over a physical person, but any highlighting through UI elements (such as the party list). You may wanna try that out, but again, accuracy seems to suffer a bit for console users.
    Nope, <mo> definitely does not work inside of a macro on a PS3 using a controller exclusively. Have tested it, the macro doesn't even execute, because there's nothing "moused over".
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