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  1. #1
    Player
    Djeserit's Avatar
    Join Date
    Oct 2011
    Location
    Limsa
    Posts
    304
    Character
    Daeada Fehr
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Seif View Post
    How does unique & untradeable items not solve all those problems?
    For the same reason instance drops can be sold. Just invite the person to the group (for a fee) to allow them to roll on it.

    Quote Originally Posted by Seif View Post
    Besides they're in charge of the whole game so it's not even the only way to cap it.

    They could make certain NMs invulnerable to you for X amount of time after a kill if they wanted to.
    Yes, there are ways it can be done, but if someone is going to push for certain types of content, they need to give specific examples of what they want, as well as look at potential negatives and provide ways to combat them.

    Quote Originally Posted by Seif View Post
    Very well then. However shouldn't SE remove all instanced fights too if mercenaries are a real problem?
    Mercs are usually ok cause they are using the gil they make on legitimate things. They are average players who have the skills to carry others through difficult content. The people who pay them, while they may be buying gil, aren't necessarily doing so.

    As I've said, some people will buy giul, you can't completely eliminate it

    Quote Originally Posted by Seif View Post
    Basically if the game has nothing the RMT wants then there's not really that they can add that we'd want.
    Rewards are important. The only way to have them without them not being exploitable is having just solo rewards and no way to trade anything.
    Not true. To have rewards without being exploitable is to make it something where everyone has equal opportunity. In other words, me doing my thing doesn't prevent you from doing the exact same thing.

    Timeworn maps are a great example of this, everyone can go get a map every 18 hours, and me doing my map doesn't stop you from doing yours.

    A further example, which I provided above, would be dailies/weeklies/fates which drop tokens to be traded for pop items. Yes, RMT can do it too, but they won't hold a monopoly. I'll flesh this idea out below:

    -----------------------------------------------------------------------------------------------------------

    Once you reach rank 4 beastmen rep, a new set of dailies unlock.

    These dailies give, for the Amal'jaa, "Crystals of Belias" (ra/ex) at a rate of 1 per quest. You get 3 quests per day.

    15 Crystals combine into a Cluster, 8 of which, when used simultaneously by different group members, allows you to summon an open wold Ifrit 3x the size of instanced Ifrit, and with completely different mechanics.

    Only your (24 man) group can attack this target, and once killed, he can drop a Token of Belias (ra/ex) at a ~33% drop rate, which can be turned in for an i115 upgrade of the EX Ifrit accessory. Also low drop rate 1/week thing to allow summoning of Ifrit to help your FC. (Because that's supposed to be a thing.)

    Once Beli-Ifrit is spawned, no one can be invited or removed from the group until after loot has been distributed.

    -----------------------------------------------------------------------------------------------------------


    Open world: Check
    Large group: Check
    Difficult fight requiring strategy: Check
    Provides BiS: Check
    Prevents RMT monopoly/majority control: Check

    Able to be worked toward as an individual, but also requires group effort: Check

    Repeat for each beastmen rep group and you have open world 24 man primals that you have to work toward both as a group and individually.
    (2)
    Last edited by Djeserit; 04-10-2014 at 03:10 AM.

  2. #2
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Djeserit View Post
    For the same reason instance drops can be sold. Just invite the person to the group (for a fee) to allow them to roll on it.



    Yes, there are ways it can be done, but if someone is going to push for certain types of content, they need to give specific examples of what they want, as well as look at potential negatives and provide ways to combat them.
    Very well then. However shouldn't SE remove all instanced fights too if mercenaries are a real problem?
    Basically if the game has nothing the RMT wants then there's not really that they can add that we'd want.
    Rewards are important. The only way to have them without them not being exploitable is having just solo rewards and no way to trade anything.
    (1)