Page 9 of 18 FirstFirst ... 7 8 9 10 11 ... LastLast
Results 81 to 90 of 174
  1. #81
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Tiggy View Post
    Some people just want to split hairs of there individual definition of open world content (despite the fact that open-world content seems pretty self defining), some people want to complain or defend the existing content, some people want to keep touting FFXI's EXPANSION content as some sort of golden lamb, and some people just want to watch the world burn.
    Well, the reason folks are looking for a definition is because the claim was made that FFXIV needs open world content, when it obviously HAS open world content. Folks have provided all kinds of examples, FATEs, Treasure Maps, Beast Tribe quests, and yet somehow these don't qualify. So, folks put forth their opinions on what REAL open world content is, and we get six different answers from five different people.

    One person provided FFXI's "Sky" areas as a perfect example, and just off-hand I can think of ways that's both awesome and horrendous, with hours camping Zipacna or Ullikummi standing out in my mind for the latter. So, what part of Sky is the perfect open world content? All of it? I must respectfully disagree, and I'm actually in the camp of folks that agree open world needs more meaty content.
    (3)

  2. #82
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Yep back when they stated you were supposed to find the primal instances rather than going to a stationary spot? Yeah.
    (0)

  3. #83
    Player
    Gerolan's Avatar
    Join Date
    Aug 2013
    Posts
    743
    Character
    Seraphima Cyngosa
    World
    Phoenix
    Main Class
    Arcanist Lv 90
    Here's the article where it discussed capturing primals in the wild, an interesting read
    http://www.mmorpg.com/gamelist.cfm/g...-Prime-13.html
    (0)

  4. #84
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Please stop bickering about semantics. I would hate to see this open world thread closed also.

    I genuinely want to know what the official response to the OP is.

    Surely we're all happy with more variety and options on what to do in the game .
    Just let's respect each other a tiny bit more ok?
    (0)

  5. #85
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by LineageRazor View Post
    Well, the reason folks are looking for a definition is because the claim was made that FFXIV needs open world content, when it obviously HAS open world content. Folks have provided all kinds of examples, FATEs, Treasure Maps, Beast Tribe quests, and yet somehow these don't qualify. So, folks put forth their opinions on what REAL open world content is, and we get six different answers from five different people.

    One person provided FFXI's "Sky" areas as a perfect example, and just off-hand I can think of ways that's both awesome and horrendous, with hours camping Zipacna or Ullikummi standing out in my mind for the latter. So, what part of Sky is the perfect open world content? All of it? I must respectfully disagree, and I'm actually in the camp of folks that agree open world needs more meaty content.
    I think that's the one true lesson we can really take from this. Despite the fact the game does have content that is most definitely in the open world each user has a completely different definition of what GOOD open world content is and that's where all this disagreement comes from. Also, I'm with you and I completely agree that Sky would be terrible.

    What I wish is If a user don't like the type of content supplied users should suggest new types of content, but I don't see that here. Even the thread starts as a demand for answers because the OP simply doesn't like the content given. Then the magic work "sky" comes into play as somehow the ideal solution. That isn't a suggestion guys. They are well aware of their old content and clearly they don't want that type of play style. We need to supply suggestions that appear to fit within the framework provided. Not to fundamentally change the direction of the game.
    (3)
    Last edited by Tiggy; 04-09-2014 at 02:54 AM.

  6. #86
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,392
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by LineageRazor View Post
    Well, the reason folks are looking for a definition is because the claim was made that FFXIV needs open world content, when it obviously HAS open world content. Folks have provided all kinds of examples, FATEs, Treasure Maps, Beast Tribe quests, and yet somehow these don't qualify. So, folks put forth their opinions on what REAL open world content is, and we get six different answers from five different people.

    One person provided FFXI's "Sky" areas as a perfect example, and just off-hand I can think of ways that's both awesome and horrendous, with hours camping Zipacna or Ullikummi standing out in my mind for the latter. So, what part of Sky is the perfect open world content? All of it? I must respectfully disagree, and I'm actually in the camp of folks that agree open world needs more meaty content.
    You hit the nail on the head - and especially with those claiming Sky in FFXI as an example of 'ideal open-world content', ironically it isn't even truly open world anyway, and that to say otherwise is complete rubbish and comes across as simply rose-tinted nostalgia.

    The player couldn't even access it until they had gone through 90% of the Rise of the Zilart storyline, the RotZ story for that matter requiring the player's starting nation's storyline to be completed up to Rank 6 to even begin those missions! Really, Sky is not open world, but gated content - with the only difference to what we currently have in ARR is that it's not instanced.
    (2)
    Last edited by Enkidoh; 04-09-2014 at 02:55 AM.

  7. #87
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Sky was an example not a demand or even a final product. All content when released starts out gated, I don't even know what you mean by it not being open world because its "gated". Even most of the instances in this game are "gated" until doing certain quests and story log. Sky was marginally improved, a lot of people wouldn't know that though. Almost all the NM's there are forced pop from farm items. Only a few have 2-4 hour respawns.

    As stated, sky was an example. It IS open world content for the exact reason that it is NOT instanced. You can run into random players already doing stuff there. You can drag a 20+ player FC into there and do stuff. Nowhere did anyone even claim sky was the Ideal open world. I asked if anything of the equivalent of sky (ffxi's first large scale openworld content) being released for ffxiv.

    We all know what openworld content is. Treasure hunting, fates, and all that jazz are indeed openworld, however, we wouldn't be asking for more and better openworld content if we were happy with just that. I like the spice of BGH, Danger, Exploration, and large scale FC activity. This is the kind of openworld content I like, Sky had all of those, it was my example. It has things that worked well and things that didn't. Don't take an example as an end product.
    (2)

  8. #88
    Player
    Djeserit's Avatar
    Join Date
    Oct 2011
    Location
    Limsa
    Posts
    304
    Character
    Daeada Fehr
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Mycow8me View Post
    Almost all the NM's there are forced pop from farm items.
    And you still needed to bot to stand a chance at claiming the normal mobs in those areas.

    All that did was instead of running a claim bot for 30 mins every 4-6 hours, people needed to run them 24/7 to claim trash mobs.

    Quote Originally Posted by Mycow8me View Post
    You're blowing it out of proportion. It was never that bad, don't even try to exasperate it that much. There are numerous zones that spawn the same type of mob to farm. More often than not the players were even nice enough to leave and go to a different zone if there wasn't enough mobs for both groups.
    You must not have been on Bahamut. It was indeed that bad.

    As you said, though. That's off topic.
    (0)
    Last edited by Djeserit; 04-09-2014 at 04:44 AM.

  9. #89
    Player
    Clavaat's Avatar
    Join Date
    May 2012
    Location
    Ul'Dah
    Posts
    531
    Character
    Osric Sylador
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Mycow8me View Post
    and large scale FC activity.
    Herein lies the issue. If the devs can find a way to balance server stability and large-scale amounts of people with their positional information being processed server-side in a large area, then I'm all for it. If they can't, oh well, I'd rather have stable instance and world servers than nothing.
    (2)

  10. #90
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    If it was simply for FC large scale activities I'd want a completely different suite of tools. I'd love to be able to goto a zone and using custom npc's or area markers so that I could make FC events. We've been trying to come up with some good ones within the game as it stands, but so far we are limited.

    For instance we did chocobo racing, but we required a few people to serve as "npc's" at certain checkpoints to ensure all players were passing through the correct points. This meant some people couldn't join in on the fun. Instead I'd love if I could have a race type event with 3-4 zones that I can place and users must pass through them in order. That way we can all play. I'd love tools that we can use to create events with our FC and LS's that could be used to create memorable events.
    (1)

Page 9 of 18 FirstFirst ... 7 8 9 10 11 ... LastLast