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  1. #1
    Player
    Dreey's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Taiga Zaraki
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kuwagami View Post
    I think they could focus a bit more on dongeons, becaus 2.2 ones are on par with 2.1 ones difficulty wise.
    I like the 2.2 4 man dungeons, they weren't made difficult because they are farming dungeons used to gets tomes. If they were made difficult then they wouldn't serve the purpose of a farming dungeon, where people can do repeatedly over and over with any random team.


    Even though they aren't hard, I still like the little gimmicks, scenery and music in them and have no problem doing them over and over for tomes.
    (1)

  2. #2
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Menriq View Post
    Didn't they try this with Pharos and people complained?
    Because people (not all) are idiots who can't do anything else than tank and spank mostly. PS is easy, really, even at minimum iL (most challenging thing at that iL being killing Siren before the healer is OOM). I even found Amdapor ruins more difficult because you have little time to mark the doors if you have bad memory, and in DF it can become hectic.


    Quote Originally Posted by Dreey View Post
    I like the 2.2 4 man dungeons, they weren't made difficult because they are farming dungeons used to gets tomes. If they were made difficult then they wouldn't serve the purpose of a farming dungeon, where people can do repeatedly over and over with any random team.


    Even though they aren't hard, I still like the little gimmicks, scenery and music in them and have no problem doing them over and over for tomes.
    The mechanics are really good and fun to discover, but really, we can't even talk about farming dungeons here. Brayflox is the new wandering palace, the place you can clear in 15 minutes while doing something else and just watching for AoEs... I have yet to wipe on it (except my very first run, the time to discover that the bombs had a very large radius).

    Having farm dungeons is fine, but why can't we have one difficult dungeon each patch. A dungeon which would require more than 40 mins to clear on a first run...
    (2)

  3. #3
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kret View Post
    My fc was really busy grinding out the other new content, atma, levi-ex, hildibrand, crafting, etc but our static finally stepped into t6 last night. It's a super fun fight. We were about 40% was our best but for only 2-3 hours I think we can get it this weekend, can't wait to see 7-9
    Yeah, just stepped into T6 for the first time last night myself. It's pretty hectic keeping up with everything. It requires a lot of individual awareness. Made it to the beginning of the 3rd phase a couple times but the more time we put into it people started getting less focused and it got more sloppy.

    We know how to handle Phases 1 and 2 fairly well, just need to clean things up and progress.
    (0)