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  1. #1
    Player
    Rhagnar's Avatar
    Join Date
    Apr 2014
    Posts
    3
    Character
    Orrick Paleflame
    World
    Moogle
    Main Class
    Conjurer Lv 36

    Feedback regarding second classes

    My current issue, and one that's doing to kill the game for me, is that after switching to Arcanist, I'm still able to get quests that are too high level for my currently active class. I'm currently level 13, and I "mistakingly" completed the requirements for multiple level 15 quests (easily, at that), but since the quest is level 15, I'm now unable to get the rewards.

    In my eyes, I have just wasted time, and there's nothing I hate more than wasting time. These quests did not help me progress to level 15 (the required level to become a White Mage), so for all practical purposes, they were absolutely useless.

    Would it be so hard to give the high-level quests a differently colored icon? And a small warning in the quest window, and possibly a different color/label in the "Accept" button. If it was an orage "Accept (high-level)", the text alone would already be a great help, and it wouldn't take 5 minutes of your developers to fix. But PLEASE do something.
    (0)

  2. #2
    Player
    Rhagnar's Avatar
    Join Date
    Apr 2014
    Posts
    3
    Character
    Orrick Paleflame
    World
    Moogle
    Main Class
    Conjurer Lv 36
    PS: The post was considerably longer, but I had to cut it down because some idiot (sorry for the word but there's no other way to describe this) decided to give the posts a 1000 character limit. Be it known that I'm highly disappointed by this completely arbitrary limitation that's preventing me from properly expressing myself.
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  3. #3
    Player
    Kret's Avatar
    Join Date
    Mar 2012
    Posts
    110
    Character
    Krixus Blade
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    So, all the screens that pop up when you talk to npc, the quest log that has in gold letters the level and the rewards screen that tells you what your getting before you finish the quest are not doing it for you?....... Guna chalk this one up to "working as intended"

    Nothing to see here folks!!
    (0)

  4. #4
    Player
    Rhagnar's Avatar
    Join Date
    Apr 2014
    Posts
    3
    Character
    Orrick Paleflame
    World
    Moogle
    Main Class
    Conjurer Lv 36
    I'm sorry but "Lv.15" only tells me the quest is meant for level 15 players, not that the quest won't be able to be completed yet. I have a long history of playing MMORPGs, and I have always played by doing quests 2-3 levels above my player level, in order to to have some extra challenge while questing. This is the first time a game has such a strict limitation, except not on what content you can do, but what rewards you can obtain.

    There is absolutely no indication whatsoever that the quest won't be able to be completed until level 15, except having read somewhere in a small, easy to ignore, tutorial screen that I probably didn't even bother reading, because, you know, no other mmorpg I have ever played does something that counter-intuitive.

    If I can't do a quest, don't LET me do a quest, or at least give me a strong hint that it will happen.
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  5. #5
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    This problem has hit me as well. If we're not qualified to do a quest, then don't let us take the quest. If we're looking for available quests, only mark ones we're qualified to complete with the standard quest icon and others with the red "unavailable" icon.

    Not only, as Rhagnar points out, is this standard in most MMOs, but it's even the most common pattern here in FFXIV. The biggest problem is that it's not consistent. There are some quests that don't allow you to take them until you're qualified to complete them, and then there are others that let you accept them, do the objectives, and then only when it reaches the turn-in step does it become "unavailable". (There's several quests in Camp Drybone that act that way, for instance.) It's annoying.
    (0)

  6. #6
    Player
    Hardware_Hank's Avatar
    Join Date
    Oct 2013
    Location
    Apple Valley, Minnesota
    Posts
    38
    Character
    Hardware Hank
    World
    Gilgamesh
    Main Class
    Dragoon Lv 60
    frankly if you've already beat the game and are just leveling an alt why even bother with the side quests, they give lousy exp for the time. I'd just do dungeons or fates but thats just me.
    (0)

  7. #7
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 90
    While I understand your frustration with this and I agree that it could be somewhat more more clear, at least in the case of quest chains, I really do not think that it is that big of a deal.

    If a quest cannot be completed due to level restriction, it is marked out as red and you cannot finish it. You can, as you stated, complete the necessary steps for the quest, but in your quest journal and with the npc that you started the quest with the icons are distinctly red, meaning that you cannot turn it it until you meet the requirements.

    I am pretty sure that allowing the player to be able to accept a quest and not be able to turn it in has to do with the way the quest system is designed, essentially taking a quest and turning it in are two separate things so that the requirements put on the latter do not translate to the former.

    My guess as to why they did this is that so people could start the quest and level up while doing the quest which would then put them at the level requirement to turn in the quest.

    To me it has never been an issue and I have never had a problem discerning which quests I would be able to complete and turn in and which ones I couldn't based on level requirements.

    Also, if you are able to complete the quests and then not turn them in you will just have a whole backlog of quests that you can then get the rewards for once you hit the required level.
    (1)

  8. #8
    Player
    ZodiacSoldier's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    288
    Character
    Rasler Almasy
    World
    Gilgamesh
    Main Class
    Paladin Lv 80
    The main reason SE did this was because of the class / job system they have. In other MMORPG, when you make a character you also pick a class. But in FFXIV you can change to any class. They dont want people to do a high level quest, then switch to a level 1 class and instant level to level 10 or something.
    (1)
    http://na.finalfantasyxiv.com/lodestone/character/1560295/

    Tanking is a job, DPSing is a science and Healing is an art.
    If the Tank dies, it's the Healer's fault. If the Healer dies, it's the Tank's fault. If the DPS dies, it's their own damn fault.

  9. #9
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by TouchandFeel View Post
    I am pretty sure that allowing the player to be able to accept a quest and not be able to turn it in has to do with the way the quest system is designed, essentially taking a quest and turning it in are two separate things so that the requirements put on the latter do not translate to the former.
    Each step of a quest can have its own requirements. There are level requirements, class/job requirements, prerequisite quest requirements, items available in inventory requirements, equipped gear requirements, and probably others I can't think of offhand. Any of these can be set separately at each step along the way towards completing a quest, and it's not unusual for at least some of those to be different for the turn-in step than they are for the initial accept step.

    That doesn't explain why on some quests SE seems to have entirely left out one of the major steps, namely the step where you accept the quest. On most quests, the level requirement for accepting the quest is set to the same level that's used as the level requirement for turning it in. On these ones it's not.


    Quote Originally Posted by TouchandFeel View Post
    My guess as to why they did this is that so people could start the quest and level up while doing the quest which would then put them at the level requirement to turn in the quest.
    If the level requirements were consistently just one level lower to accept than to turn in, I might believe that, but on these particular quests, there doesn't seem to be a level requirement to accept it. A simple kill three mobs and come back sidequest isn't going to gain you multiple levels, and some of these don't even have that much. Some can be accepted at level 1, have no XP generating intermediate steps, and can't be turned in until level 17 or 18. That doesn't look like a deliberate rule allowing for level progression while completing it. It looks more like a bug or just plain lazy implementation, where the level requirement just never got added to the initial accepting step of the quest.


    Quote Originally Posted by TouchandFeel View Post
    Also, if you are able to complete the quests and then not turn them in you will just have a whole backlog of quests that you can then get the rewards for once you hit the required level.
    Yes, but not only does it clutter your quest log and quest tracker in the meantime, but it also breaks up the story that way, especially if it takes a long time before leveling far enough to turn it in. You end up being thanked for something when you may not even remember what it is that you did to be thanked for. And if there's really a conclusion to the story (beyond simple thanks) when you turn it in, that disconnect is even worse.


    Quote Originally Posted by ZodiacSoldier View Post
    The main reason SE did this was because of the class / job system they have. In other MMORPG, when you make a character you also pick a class. But in FFXIV you can change to any class. They dont want people to do a high level quest, then switch to a level 1 class and instant level to level 10 or something.
    That accounts for having a level requirement for turning in a quest, and I haven't seen anyone argue against that. The problem isn't the requirement on turning it in, it's the lack of that same requirement on accepting it in the first place.
    (0)