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  1. #11
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    112
    Quote Originally Posted by iniside View Post
    Yes because running 1h to quest area while you have let's say 1.5h to play is fun.
    If you enjoy running for sake of running nobody forces you to use teleports. Really.
    Forcing players to do something they do not enjoy is straght way to make your game fail.
    Everyone should have choice of what they want to do. I want to use teleports. You want to run. Why you would like to take out teleport for.
    I want to take possibilty of running around zones from you!.
    Just because we want anima removed doesn't mean that there would not be some way of teleporting. There are items that teleport in FFXI as well as a certain class. The problem with Anima is that it is free and replenishes itself. There is no drawback to teleporting anywhere. When the teleport has a cost, players need to evaluate convenience vs. cost. This evaluation leads to people travelling relatively close distances instead of just popping the ever-replenishing anima.
    (2)

  2. #12
    Player

    Join Date
    Jun 2011
    Posts
    29
    Quote Originally Posted by ClashBlades View Post
    Just because we want anima removed doesn't mean that there would not be some way of teleporting. There are items that teleport in FFXI as well as a certain class. The problem with Anima is that it is free and replenishes itself. There is no drawback to teleporting anywhere. When the teleport has a cost, players need to evaluate convenience vs. cost. This evaluation leads to people travelling relatively close distances instead of just popping the ever-replenishing anima.
    Yes. But that still doesn't change a point that if I want to popup for 1h and play then I want to PLAY. Do not look for someone who will teleport me, look for item which will teleport me. In other words I don't want wast my time for anything else. I just want to get in and do something meangfull.

    As I said. Forcing players to do something they do not enjoy is very, very bad idea. And that's exactly what are you trying to do now.
    And really. If there was a point of wandering around world, people would do it. But for now, world is pretty much empty and boring. What's the point of walking around, if there is only copy-paste landscapes ?
    (0)

  3. #13
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    112
    Unfortunately convenience doesn't always go a long with the health of the game. /sigh

    Gil is in abundance and easy to get. Convenient, but not healthy for the game.
    SP is easy to get with Leves. Convenient, but not healthy for the game.
    NM's pop every 5 minutes. Convenient, but not healthy for the game.
    Gear dropped by NM's can be bought by anyone. Convenient, but not healthy for the game.
    Anima is a teleport with no cost. Convenient, but not healthy for the game.
    (0)

  4. #14
    Player

    Join Date
    Jun 2011
    Posts
    29
    Quote Originally Posted by ClashBlades View Post
    Unfortunately convenience doesn't always go a long with the health of the game. /sigh

    Gil is in abundance and easy to get. Convenient, but not healthy for the game.
    SP is easy to get with Leves. Convenient, but not healthy for the game.
    NM's pop every 5 minutes. Convenient, but not healthy for the game.
    Gear dropped by NM's can be bought by anyone. Convenient, but not healthy for the game.
    Anima is a teleport with no cost. Convenient, but not healthy for the game.
    It's very healthy. It's not and big rocket science to make a game that is hard because it's hard because it;s hard. What I mean by that if you think game is hard because you put various limits, force players to grind, to long time travel, and essentialy to do BORING things, then you are very mistaken.
    Game should be hard because it give meangfull challenge. Quest are hard, because they need tactics. You travel around world, because there is meaning in that (rare mobs, live events, public quest whatever, something must going on around).
    Easy level ? Of course it good. What's a point of forcing players to stay on level 20 for 3 days ? None. Players want to feel progress. They don't want to look at exp bar and see it doesn;t change by pixel.. Instead leveling should be meangfull and intresting. And after you reach max level you still should have fun.
    Gear obtainable by everyone ? Of course. What's the point of limiting that ? Instead, as I said before, encounter should need more tactics and organization. To make obtaining gear meangfull.

    You are look at everything from wrong direction. Game basics are good. There is just extreme lack of content to play. And i say EXTREME. Besides mindless grind there is nothing much left to do.
    There is no dungeons. Thre is no items to craft. There are not even items to grind.. There is nothing in open world worth traveling. Only thing that this game needs is a lot of more meangfull content.
    To provide content on fast peace you need large team of people with right tools to do so. By now I think FFXIV missing both. People and Tools.
    (0)

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