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  1. #71
    Player
    Gulkeeva's Avatar
    Join Date
    Mar 2011
    Posts
    34
    Character
    Erosensei Gulkeeva
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 20
    I liked how wow did their death system...

    You die, you lose 10% dura on all gear on you currently equipped (Make it where if not wearing full gear + weapon all gear on you -10% dura)
    You respawn back at whatever last aether you touched (no sickness etc but very low hp and mana)


    Maybe make gear damage more noticeable too, like when at 35% you'd see on your gear the DEF 132 and beside it in red (-62DEF) or something and when its red DEF 132 (-101)

    That way people can see how much their being penalized for damaged gear.. and want to avoid dying as much (especially with the lack of crafters these days as their all bots hiding in remote parts of the world)


    /just random idea
    (0)
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  2. #72
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,064
    Quote Originally Posted by viion View Post
    I am mixed between both. I like not losing SP because in XI sometimes i'd die a ton and lose a lot, but in XI it was butt-easy to get it back such as merit parties or now abyssea?
    uhh you're talking now..in FFXI it wasn't anywhere near as easy to earn xp as it is in XIV and when you lost it it was harsh...I liked it, I barely died, people always on the lookout, mages learned how to play their roles better, ditto tanks...it made everyone a better player because in most cases in a party setting if 1 person dies they all drop like dominoes. I say bring it back.
    (0)

  3. #73
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    93
    I think we need some sort of death penalty. as it is now there is nothing stopping me from running into a group of mobs like Leroy jenkins and wiping us all. hell we do it for fun and thats sad its about the only "content" in game atm "seeing how hard that mob hits you for" I mean sure we get to gauge mobs that way lol but come on seriously? weak effect only is a horrible Idea all it does is give us time to go get soemthing to drink or wc.
    I dont think they have to make it so we delvl (witch i would be 200% behind) but some kind of sp penalty or huge item wear. something to get people to make a strat and stop zerging everything. I know the people at SE the people behind FF is not about zerg fests look what they did to KK zergs. ATM this game is full of people that think zerg first or have no idea how to use abilities for certain things. ie archers and conj not useing eminty lowering abilities. wether there broke or not. witch soughspeak is NOT broke.
    (0)
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  4. #74
    Player

    Join Date
    Mar 2011
    Posts
    55
    If they bring the death penalty to this game im quitting. Hands down. I am NOT dealing with that stupidity any more. I left FFXI and I don't miss the death penalty. I shouldn't be punished to feel like my time invested in my character is a waste of time when I die. Especially because a lot of deaths are random and not the player's fault. You can't punish people for things they didn't do wrong.
    (1)
    Last edited by Rayle; 03-11-2011 at 02:47 AM.

  5. #75
    Quote Originally Posted by Rayle View Post
    If they bring the death penalty to this game im quitting. Hands down. I am NOT dealing with that stupidity any more. I left FFXI and I don't miss the death penalty. I shouldn't be punished to feel like my time invested in my character is a waste of time when I die. Especially because a lot of deaths are random and not the player's fault. You can't punish people for things they didn't do wrong.
    Apart from d/c in a fight, all deaths are caused by players not doing things correctly, no matter it's in a party or solo, thus a reasonable penalty. I don't know how it is implemented in FF11, but the emphasize is on the penalty to be reasonable.
    (0)

  6. #76
    Player
    KiniRyris's Avatar
    Join Date
    Mar 2011
    Posts
    185
    Character
    Kin Ryris
    World
    Exodus
    Main Class
    Archer Lv 70
    I agree with a death penalty, however i dont think it should be added until the battle system is fixed and things start working correctly. Also, Raise should not gain 100% sp/xp back, that defeats the purpose of future, higher rank, raises
    (0)

  7. #77
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    93
    Like someone else mentioned besides DC'ing all deaths are controlled wether it be not agroing not linking or everyone knowing what they are suppose to do. sounds like you dont want there to be set things you must do and your party must do to avoid death
    (0)
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  8. #78
    Player
    JakeRoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    260
    Character
    Jake Roon
    World
    Balmung
    Main Class
    Conjurer Lv 50
    How much is three minutes of your life worth?

    If I had my way I'd charge about $250,000.oo per minute of my wasted time, so I feel the K.O penelty is right on.

    One side effect of a heavy death pen is:
    If there is an element of risk to anything, no one will help you. I.E> "Sorry man I 'd love to help but I can't afford to lose 2 days worth of leveling just to go exploring."

    A death penalty is not the answer to creating a better battle mechanic. Creating a better battle mechanic is the answer to a better battle mechanic.
    (1)
    Last edited by JakeRoon; 03-11-2011 at 03:58 AM.

  9. #79
    Player
    Loony_BoB's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    725
    Character
    Loony Bob
    World
    Famfrit
    Main Class
    Warrior Lv 100
    I would favour the loss of a percentage of sp/exp earned over a set period of time, such as 50% of the last hour of sp/exp earned is lost (just an example, I haven't thought over what amount would work best).

    I would rather a loss of sp/exp purely on the basis that it's extremely gutting but you can still get straight back into things. Having to do nothing for five minutes would be far more annoying than gutting, as people would be waiting on you to rest up which is an inconvenience to everyone. However, if you die and lose exp/sp earned over a past period of time - say it was ten minutes - then you would know that in ten minutes you could regain that lost exp/sp purely by playing like you did before you died. Having a percentage of your level lost would be far more detrimental as in the higher levels that would amount to hours of work lost over a single death.
    (0)
    doop doop

  10. #80
    Player

    Join Date
    Mar 2011
    Posts
    543
    I like the current system.
    (1)

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