
Originally Posted by
TirionCrey
If it was a rough example, why do you add "Is it that hard SE?" when you obviously know yourself your example was nowhere near something SE could use. If you think it's so easy and it could be done in a matter of days writing some code, why do you not try to make a REAL accurate example and THEN say "Is it that hard SE" again?
Cause as soon as you would actually use your brain and think about balance and how it may effect other things, you would overheat your brain thinking about solutions for all the other stuff it will effect that need to be resolved so don't pull some smart ass BS like "Is it that hard" when you actually know yourself it IS hard, cause otherwise you would have come up with a better example.
And I don't need any argument for the toggle to go, the best has been stated and is pretty much the only reason why the people who want it to go, want it to go. Cause it will add more strategic thinking to the mage classes. And this is pretty much an undeniable fact. While the people who want the toggle to stay all come up with stupid arguments like "I don't want to deal with double the amount of spells" while fact is, they would never use all of them anyway, cause only the higher versions are gonna be of use for them, or do you run around with Cure/Sacrifice I still, even on R50? If you do, you got my pity...and if you're actually able to still put Cure/Sacrifice I on your action bars this even adds to the argument that toggle needs to go, cause you shouldn't be able to put up ALL of your spells w/o even thinking of what might be useful or not. It's all about decisions! Those decisions will make the classes unique and the players who play them as well, cause you will actually see differences between the players instead of just anyone spamming AoE.
I'm just sick of people thinking their solutions would fix everything in a matter of days, when they don't even really think about what they are talking and on top of that, come up with some silly arguments that are not even valid.
People screamed for "class uniqueness"...well it's as simple as that, if both, CON and THM are able to use any of their spells cross class AND use them as AoE and Single whenever they want, there goes your class uniqueness. Removing the toggle and limiting your amount of spells due to that plus making some spells class specific is exactly what people wanted, Class Uniqueness and there is almost no better way to implement it then that. AoE toggle just ruins it.