Page 2 of 2 FirstFirst 1 2
Results 11 to 20 of 20
  1. #11
    Player
    SukoshiSeppen's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Sukoshi Seppen
    World
    Adamantoise
    Main Class
    Goldsmith Lv 50
    The real problem is that hqs are equal to i90 gear...the nqs should be what the stats of hqs are and the new hq version should be i95 or i100. At the same time make the synths harder because perfect rng should still only give low chances to hq. So hopefully se gets their minds right on this crafting path as its fail atm.
    (0)

  2. #12
    Player
    seorin's Avatar
    Join Date
    Nov 2013
    Posts
    140
    Character
    Kestrel Fairmeadow
    World
    Faerie
    Main Class
    Alchemist Lv 70
    Randomness is not challenge and good luck is not hard work. We already have plenty of work required to get to three star ready in the first place, and furthermore to raise the gil necessary for the expensive materials. RNG or no, we're still lacking challenge, and RNG presenting in lieu of challenge doesn't make for a better crafting system.

    It might be a different story if NQ were ilvl 90 and the chance to HQ were 10% or less, but HQ is the expectation and NQ is a big waste of gil.

    An alternative I think would be better is if the materials remained difficult to HQ, but the final product were easier. Putting together a bunch of different materials can be pretty fun, but it's frustrating to have all that work go down the drain because 99% wasn't enough to appease the RNG.
    (0)

  3. #13
    Player
    Adoxx's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    155
    Character
    Adoxx Liddell
    World
    Zalera
    Main Class
    Thaumaturge Lv 50
    At this point, all you want is 100% HQ. That is all that is coming from this post. What would be the point of NQ if you could HQ 100% of the time? Nothing. So no, 100% is not a good idea. I don't know what your problem is either, I have never had issues selling NQ. I may not make a 500% profit off of the item, but it still gets sold and I still profit.
    (2)

  4. #14
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by seorin View Post
    Randomness is not challenge and good luck is not hard work. We already have plenty of work required to get to three star ready in the first place, and furthermore to raise the gil necessary for the expensive materials. RNG or no, we're still lacking challenge, and RNG presenting in lieu of challenge doesn't make for a better crafting system.
    So which is more of a challenge, using math and algorithms to figure out a static rotation, or adapting your rotations so you make the best out of whatever situation you're stuck in? I'd argue the latter because a braindead monkey could push macro buttons 1-2-3. There's a reason there's an entire field of application/research dedicated to studying random systems and identifying what the best strategies to deal with those are; it's called operations research, go look it up.
    (1)

  5. #15
    Player
    MithrasInvictus's Avatar
    Join Date
    Nov 2011
    Posts
    293
    Character
    Mithras Invictus
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Lies. Meld your crafter, and level other classes, OP. I've made considerable amounts of 3* items with little to no trouble since the launch. They are for top-tier crafters to make as HQs with regularity. If you aren't a top tier crafter, then you have to settle for NQ, or try your luck. There's no point in spending MONTHS since launch dumping every cent that you have into melding if the hardest stuff is easy to make. That is the reward for all of our blood, sweat, and tears.
    (0)
    When the world was young, the Sun bestowed upon me his crown; always will I light your darkest hour.

  6. #16
    Player
    seorin's Avatar
    Join Date
    Nov 2013
    Posts
    140
    Character
    Kestrel Fairmeadow
    World
    Faerie
    Main Class
    Alchemist Lv 70
    I certainly didn't arrive at my conclusion from a lack of experience. I've had all crafters and gatherers at 50 since shortly after launch, my gear is max melded, and I have all the master books and new tools. I vary my rotation based on item condition to maximize my luck. I get HQ at least 90% of the time if not closer to 95%. That still means 5% of the time, even when I do everything right, I fail through no fault of my own. After all the effort I've put in, I want failure to be my own fault.

    If there's going to be random chance, I'd much rather the HQ chance be 5% instead of the NQ chance. That would actually be fun, because you'd have a 95% chance of success and a 5% chance of awesome success. When HQ is expected 95% of the time, NQ becomes a failure state. It's 95% chance of average success with a 5% chance of failure. Which is more fun - having an awesome success 5% of the time, or failing 5% of the time? I'm going to have to go with the former.
    (0)

  7. #17
    Player
    ImDingDing's Avatar
    Join Date
    Aug 2013
    Posts
    387
    Character
    Dingding Ding
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by seorin View Post
    If there's going to be random chance, I'd much rather the HQ chance be 5% instead of the NQ chance. That would actually be fun, because you'd have a 95% chance of success and a 5% chance of awesome success. When HQ is expected 95% of the time, NQ becomes a failure state. It's 95% chance of average success with a 5% chance of failure. Which is more fun - having an awesome success 5% of the time, or failing 5% of the time? I'm going to have to go with the former.
    Just price the 5% risk margin into the final product and deal with it. And this wont last long as I am sure we will get full i70 crafter set in 2.3 (if not in 2.25).
    (1)
    na.finalfantasyxiv.com/lodestone/character/2900509/

  8. #18
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Why would you want to make it even easier than now? To make the MB flooded with 3 star goods? Currently there is already quite a lot of competition for 3 star goods already.

    Anyways I don't think it should be made that accessible. A pentamelded 3 star head, hand, belt and feet, taking into account of the extra melded stats, makes them as good as the i100 weathered pieces.
    (0)

  9. #19
    Player
    Feilina's Avatar
    Join Date
    Oct 2011
    Posts
    573
    Character
    Felgo Donnerherz
    World
    Shiva
    Main Class
    Alchemist Lv 50
    A glass blower has about 30-50% waste. So your are mostly good. What is the point?
    Not being able to get it handed out as easily as in 2.1 times?
    (0)
    I like Random-Number-Generator
    'cause I'm able to accept that
    a dice normally has six sides
    a pyramid has 5 sides
    a toast has 2 sides
    AND I CAN'T PREDICT WHICH SIDES IT FALLS TO.

  10. #20
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    This is the first MMO I've played where RNG HASN'T been a significant part of crafting - until now. In those other MMO's, a crafter would craft a bunch of stuff knowing full well that they would not all be successful (whether "success" meant HQ, or simply being able to create the item).

    I recommend you treat this like other MMO crafters treat RNG: Sell the NQs at or near cost of mats, make a killing on the HQs. Factor the cost of the "failures" into the price you demand for the successful synth.
    (1)

Page 2 of 2 FirstFirst 1 2