of course no mention of Auction house, mog house, mailbox, chocobo's, or airships
of course no mention of Auction house, mog house, mailbox, chocobo's, or airships
The servers, the engine, the combat system, the area design, the economy, the class system, and the UI all need a major rework.
Nobody should be doing anything else before these issues are addressed completely. Building another floor to the building when the foundation is rotten would be insane, regardless of if all the other buildings in the neighbourhood all have 3 floors each and a nice backyard.
Especially when the only people who care about another floor are few homeless people who aren't even paying for the rent, much less paying the expenses to build the second floor.
Last edited by Betelgeuzah; 06-26-2011 at 08:56 PM.
Your a bit wrong there. It's more like we are residents who paid down payment for a new luxury apartment but only to realize after having paid and moved in, as you put it the building " foundation is rotten" and the owner can't repay that initial payment. To make up for this mistake, the owner is letting everyone live there for free until the foundation is fixed and it becomes a luxury apartment again.The servers, the engine, the combat system, the area design, the economy, the class system, and the UI all need a major rework.
Nobody should be doing anything else before these issues are addressed completely. Building another floor to the building when the foundation is rotten would be insane, regardless of if all the other buildings in the neighbourhood all have 3 floors each and a nice backyard.
Especially when the only people who care about another floor are few homeless people who aren't even paying for the rent, much less paying the expenses to build the second floor.
The reason i use the word luxury is most ppl had to pay a lot of money to upgrade their systems to be able to play this broken game, on top of having paid for the game itself. I also wouldn't consider any of us homeless who can't pay, since everyone who bought the game, bought it under the assumption it would be p2p, only to realize how broken the game was. Who in their right minds would pay for an apartment that is broken and has a "rotten foundation" when the monthly fee for a brand new one is the same?. ppl who paid the down payment is left with 2 choice, accept your loss and leave or believe the owners words, that he would repair and wait patiently.
Also you normally don't pay the plumber to do the roofing or build the 3rd floor, you call separate specialist for each repair. In a similar fashion there is a team working on the battle aspect, one for the UI, one for the story and so on; they can easily work on more then one thing. Unless they plan to let the plumber do the roofing and the 3rd floor. if that's the case, he can only do one thing at a time and i doubt this building will ever get finished in time, and even if it does, doubt it'll be proper.
Last edited by Shura; 06-26-2011 at 09:23 PM.
the only one of those things that is foundation in an rpg is the area design, the foundation of the game is the engine, and online is the servers. The truth is battle class system etc, are not the foundations of an rpg. Just because you do something a alot doesnt make it a foundation.The servers, the engine, the combat system, the area design, the economy, the class system, and the UI all need a major rework.
Nobody should be doing anything else before these issues are addressed completely. Building another floor to the building when the foundation is rotten would be insane, regardless of if all the other buildings in the neighbourhood all have 3 floors each and a nice backyard.
Especially when the only people who care about another floor are few homeless people who aren't even paying for the rent, much less paying the expenses to build the second floor.
the foundation of any rpg is progression, story and adventure. you can swap any and many battle systems in. Alter it, change it, add to it whatever, its not required.
the foundation of something, is something every building has, and cannot do without, without not being a building.
The fact is battle class systems and econmoy are all features, and they are things they can change on the fly as long as they have the other things. You could litterally swap out the entire battle system from one ff title to any other, battle is just a feature of an MMO, and it is a feature they decided to do first because they wanted to. In fact neither the class system nor the battle needed a complete rework for this game to succeed. It does however need content.
At this point all they are building is leveling game, and a battle game. I have played rpgs where you tell people to attack, and you see a flash, and a pixel image shakes. that is not the foundation of the game.
Battle system is one of many foundations of RPG's. How the mobs are created, how to beat them, how they react, how you react to their attacks, spells, abilities, how to traverse through dungeons and clear stages, etc. Is based on the battle capabilities of your character. So if you were to suddenly swap a battle system for another, you would need to redo the design of a dungeon, how monters deal attacks, cast spells, activate abilities, you would need to redesign how your character clears dungeons. One of the main content-related features an MMO has, revolves around battles. Seeing all these ramifications (me listing just two, shows how fundamental a battle system is.) is quite obvious Yoshida and his team decided to do the right thing. I am no game developer, I just play the games, I dont understand how, based only on common knowledge, can you say what part of a game is fundamental or not. If you are indeed a professional game developer, my apologies.the only one of those things that is foundation in an rpg is the area design, the foundation of the game is the engine, and online is the servers. The truth is battle class system etc, are not the foundations of an rpg. Just because you do something a alot doesnt make it a foundation.
the foundation of any rpg is progression, story and adventure. you can swap any and many battle systems in. Alter it, change it, add to it whatever, its not required.
the foundation of something, is something every building has, and cannot do without, without not being a building.
The fact is battle class systems and econmoy are all features, and they are things they can change on the fly as long as they have the other things. You could litterally swap out the entire battle system from one ff title to any other, battle is just a feature of an MMO, and it is a feature they decided to do first because they wanted to. In fact neither the class system nor the battle needed a complete rework for this game to succeed. It does however need content.
At this point all they are building is leveling game, and a battle game. I have played rpgs where you tell people to attack, and you see a flash, and a pixel image shakes. that is not the foundation of the game.
Edit: What makes me, a person who is not a Game developer, be so sure that is a fundamental part. Well, the FFXIV Director/Producer said so. So why not?
Last edited by Holland; 06-27-2011 at 12:38 AM.
He knows they're the foundation, he's just one of the people who firmly believes just because it's FFXIV, an RPG and Yoshida, Battle System is no longer a major part of an MMORPG and yoshida is wasting his time "doing nothing" instead of catering to his needs. I mean, if my RPG was titled "Battle Arena" and I spent 99% of my time battling, I'm pretty damn sure the foundation of that game would be the battle system. If my game is called Street Fighter and I spent most if not all of my time fighting, I'm pretty sure the fighting system is the game's foundation.Battle system is one of many foundations of RPG's. How the mobs are created, how to beat them, how they react, how you react to their attacks, spells, abilities, how to traverse through dungeons and clear stages, etc. Is based on the battle capabilities of your character. So if you were to suddenly swap a battle system for another, you would need to redo the design of a dungeon, how monters deal attacks, cast spells, activate abilities, you would need to redesign how your character clears dungeons. One of the main content-related features an MMO has, revolves around battles. Seeing all these ramifications (me listing just two, shows how fundamental a battle system is.) is quite obvious Yoshida and his team decided to do the right thing. I am no game developer, I just play the games, I dont understand how, based only on common knowledge, can you say what part of a game is fundamental or not. If you are indeed a professional game developer, my apologies.
Edit: What makes me, a person who is not a Game developer, be so sure that is a fundamental part. Well, the FFXIV Director/Producer said so. So why not?
If my game is called Dance Dance Revolution, pretty damn sure the rhythm mechanic is the foundation of the game. If I'm playing an MMORPG where you have to progress through killing and leveling...I'm damn sure the battle system is a big part of the foundation and no one plays MMOs just to read/hear dialog, they play to fight and get loot, even the most jaded cynical soandso can't argue this.
Auction house un-needed. Mog House they already mentioned they have something in the works soon, mailbox is honestly unneeded, most MMOs that have one people barely utilize and it's largely used by RMT anyway. Unless you mean a delivery box, i.e retainers sell something and you get the money or item, yeah they already mentioned that would be happening. They also mentioned by 1.19 they hope to get Airships functioning.
Do you even read? Or just skim then complain?
"Gameplay mechanics are not the foundation of a game."the only one of those things that is foundation in an rpg is the area design, the foundation of the game is the engine, and online is the servers. The truth is battle class system etc, are not the foundations of an rpg. Just because you do something a alot doesnt make it a foundation.
the foundation of any rpg is progression, story and adventure. you can swap any and many battle systems in. Alter it, change it, add to it whatever, its not required.
the foundation of something, is something every building has, and cannot do without, without not being a building.
The fact is battle class systems and econmoy are all features, and they are things they can change on the fly as long as they have the other things. You could litterally swap out the entire battle system from one ff title to any other, battle is just a feature of an MMO, and it is a feature they decided to do first because they wanted to. In fact neither the class system nor the battle needed a complete rework for this game to succeed. It does however need content.
At this point all they are building is leveling game, and a battle game. I have played rpgs where you tell people to attack, and you see a flash, and a pixel image shakes. that is not the foundation of the game.
Cool story, bro.
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