~2.35 recast and the answer is common sense. Crit at 50% come on this is not even elementary. You talk about math but this is anything but math or even theory crafting.Now tell me, at what point does skill speed become a waste, because any good monk will tell you what that point is. If the amount of Skill Speed you get from one item doesn't change your rotation at all, since it's not enough to squeeze in another ability, how do you know it's giving you more DPS than the crit?
It's always about Math, even if you choose to ignore it. You're not telling how you came to that conclusion either. You still haven't said why it gives more DPS, just throwing some numbers out is all you're doing. Oh, and trying to throw out insults with it. I have no problem with people who don't want or like parsers. None at all, I won't call you names or insult you for it either. But that's what you're doing in reverse. You're insulting people who choose to use a tool, that works mind you, because you don't look at the game the same way they do.
Lastly, You choose the second pair of gloves, but not for the Skill Speed. You choose it for the 4 Determination increase over the other. Determination is more valuable to a Monk than Skill Speed or Crit.
As for why? Well as you say, it's elementary. Determination gives a boost to all your damage, obviously. Second, too much Skill Speed and you TP starve yourself. Lastly, Crit, with Inner Release and Bootshine, loses effectiveness.
People didn't just look at the information in game to figure this out. They do testing, and slight variations are not going to be noticed by someone unless they specifically look for them with the proper tools.
Last edited by ispano; 04-05-2014 at 09:30 PM.
1.) Switch to monk. Cast arm of the destroy look at the downtime. That's how. No math needed.
2.) Attacking more means more damage per minute and a better uptime on those buffs you get from monk.
3.) I ain't insulting I'm just saying that this reliance on math is unnecessary. You've done nothing to prove otherwise. Especially when you bring up math and stats and other things to the discussion and you aren't even taking it seriously. So if you find that "insulting" then by all means feel insulted. In page 24 you said it was incorrect. So please do enlighten me.
4.) I'm not insulting people that desire to use a tool. I'm telling people that are reliant on a tool that they are over looking more important factors and are becoming to petty due to that negligence.
5.) Yes I don't look at the game the same way they do. Since for me a game is a means to have fun not create a toxic environment where everyone has to meet numerical values.
6.) I know what I said and I know why I said skill speed. Both forms have means of increasing their overall damage from abilities, food, and potions.
7.) You can't TP starve yourself as a monk since monks have access to invigorate. Only way they would ever run out of TP is if they spam AotD or don't invigorate every time they reach 600TP.
8.) Crit is a nice stat but because of how monks are designed they are better built as high sustain damage dealers than burst damage dealers and the only way to achieve that is through focus on speed and damage. That doesn't mean crit is undesirable for monk but it's low on the list of stat priorities.
9.) I looked at the information in this game to figure this out. I didn't do testing and without much diversity alternatives are limited.
Theory crafting and number crunching is a necessity in other MMO's due to their diversity. Yet in a MMO like FFXIV it ain't. All people need in FFXIV is to understand their rotations for single and multiple targets since the option in diversity and gear is too limited.
While not everyone with parsers are doing it. Those that do are pushing this toxic environment. People that don't even raid are rushing to over gear content that can't be cleared by those means. By demanding individuals to have certain ilvl, parse certain numbers, and then further pushing that envelope by complaining that their run took 2minutes longer than their previous run because of difference of party structure, skill difference, or someone not having certain gear requirements to make said runs be as fast as their previous. A 2 minute difference and vocal number crunchers go ballistic.
I don't mind people using these tools but they aren't keeping it to themselves. Making it bad for others and themselves is not in everyone's interest.
Last edited by Gormogon; 04-05-2014 at 10:21 PM.
how can you PROVE this does high numbers, your merely speculating, evidence is needed, you dont go to court with just mere speculations, something hardline is needed, which what a parser does. you can continue to type what you say, theres nothing wrong in doing so, but we all will only see it as mere speculation with nothing of hard evidence that its the best way to go about doing it.
This isn't my 1st MMO, nor is this my first time seeing a job designed the way monks are.
You can call it speculation all you want but I already said why it is. You want evidence? How about you start number crunching and tell me where I'm wrong.
Already been explained that the parsers aren't the issues but the way they are being used to create a toxic environment. That is a concern. How can you expect Square-Enix to trust the players with mods when the outcome leads to elitism?exactly the point, they said on there, something cant be done in the game, the numbers are already in the game, its public info, we arent introducing something thats not native to the game into the client in anyway, its simply displaying the battle log in a human friendlier perspective, which is what a parser is bottom line.
the devs can not think that this is the case, reading info to be displayed in another format isnt causing any harm to the client, and one very important thing, they shouldnt intervene with how players interact like this. they should just focus on developing the game, not this, if they want to develop damage checks in the game, then this is how you check for it, if they want parsers to be truly dead, then they need to kill off every damage check in the game.
Last edited by Gormogon; 04-06-2014 at 03:21 AM.
How do you know how much accuracy is required for any given instance? Is the TP cost of a certain move worth it's potential damage output, and within what time frame(s) is it viable or not? Which ability rotation grants higher output and in what instance?
Most can be answered by compiling the log data, but it requires additional time (the amount of which varying with desired answer). There are many cases where one instance appears to be optimal, but another has a greater effect; theorycrafters know this and strive seek answers, even if the differences are miniscule. Parsing programs make data collection quick and simple; asking people to do it by hand is like telling someone to SMD solder pieces to a PCB with a soldering iron, sure it's possible, but it's time consuming and there's room for error which leads to there being more time spent.
It can all be determine manually, takes longer, but is not against the rules.How do you know how much accuracy is required for any given instance? Is the TP cost of a certain move worth it's potential damage output, and within what time frame(s) is it viable or not? Which ability rotation grants higher output and in what instance?
Most can be answered by compiling the log data, but it requires additional time (the amount of which varying with desired answer). There are many cases where one instance appears to be optimal, but another has a greater effect; theorycrafters know this and strive seek answers, even if the differences are miniscule.
To know the accuracy, keep running it, if you miss add more accuracy.
To determine if the TP cost is worth the damage output, time the damage you do in said boss over a given time. Then time using new skill. Whichever does more damage is the most viable one.
To me it seems like some people have been spoiled by parsers and now refuse to do the math on their own. Its doable and not against the rules (because you wont go around measuring other's dps)
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