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  1. #21
    Player
    Elvin's Avatar
    Join Date
    Aug 2013
    Posts
    320
    Character
    Elvin Rath
    World
    Moogle
    Main Class
    Alchemist Lv 51
    I think it woud be a very good idea.

    I don't have anything about those 2 boss & go out runs, but some people do it with the party finder too, and that only get people mad.


    With the nerfed Mitho (vs Philo) drop rate, I think that it woud be a good way to compensate it and to make people stay till the end of the dungeon. Wich is a way to prevent pissed players, wich is a way to prevent them from stoping his suscription
    (0)

  2. #22
    Player
    MrEzekial's Avatar
    Join Date
    Sep 2013
    Posts
    84
    Character
    Ezekial Ine
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Merph View Post
    270 dungeons / 30 days = 9 dungeons per day. That's still a lot.
    Right that is a lot, and that's not even counting the time it takes to do the book part of the quest. Having to do another 3 dungeons, 3 leves (which I actually like), 100 mobs, and 3 fates which often tend to be in remote locations that are dead to players and impossible to solo, so you have to ask for help on them. I don't see people getting iLv100 Animus weapons.

    I think the entire Animus system is broken. completing the 12 atma should give you some improvement on your weapon.

    It should be at least the equivalent of a iLv95 weapon, OR it should have the base damage of the weapon increase w/ % of the 9 books being completed 1base damage @ 3 books, 1 base damage @ 6 books.

    the fully upgraded Animus should be a iLvl 110 weapon.

    The amount of time and work it takes to make one when you can get a iLvl110 weapon easily (in comparison) though coil is depressing.
    (0)

  3. #23
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    This' actually a brilliant idea. And fair.
    (0)

  4. #24
    Player
    Gaddes's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    519
    Character
    Gaddes Ronfaure
    World
    Behemoth
    Main Class
    Paladin Lv 100
    I like this idea as well.
    (0)

    "Well, it's no Vana'diel, but it'll have to do..."


  5. #25
    Player
    MrEzekial's Avatar
    Join Date
    Sep 2013
    Posts
    84
    Character
    Ezekial Ine
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    They should do something. Myth gain is to low for much much they ask for...
    (0)

  6. #26
    Player
    lujate's Avatar
    Join Date
    Dec 2013
    Posts
    93
    Character
    Lujate Fiona
    World
    Brynhildr
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Shirai View Post
    I've been suggesting something similar for a longer time.
    Full payout at the end, and you get points awarded for the amount of bosses slain in the dungeon.

    Full dungeon? Here's your full reward.
    You came in at the last boss? Here's your 10 Mythology and 4 Soldiery.

    Aw, you left the dungeon ahead of time?
    That's exactly what Guild Wars 2 did.
    (0)

  7. #27
    Player
    madolyn's Avatar
    Join Date
    Apr 2011
    Location
    Okinawa
    Posts
    441
    Character
    Minna Valara
    World
    Excalibur
    Main Class
    Paladin Lv 70
    8 months since launch and people are still saying "tombs" smh.
    (1)

  8. #28
    Player
    TheRac25's Avatar
    Join Date
    Apr 2011
    Posts
    415
    Character
    Krell Ynjynor
    World
    Excalibur
    Main Class
    Fisher Lv 50
    Quote Originally Posted by MrEzekial View Post
    Right that is a lot, and that's not even counting the time it takes to do the book part of the quest. Having to do another 3 dungeons, 3 leves (which I actually like), 100 mobs, and 3 fates which often tend to be in remote locations that are dead to players and impossible to solo, so you have to ask for help on them. I don't see people getting iLv100 Animus weapons.

    I think the entire Animus system is broken. completing the 12 atma should give you some improvement on your weapon.

    It should be at least the equivalent of a iLv95 weapon, OR it should have the base damage of the weapon increase w/ % of the 9 books being completed 1base damage @ 3 books, 1 base damage @ 6 books.

    the fully upgraded Animus should be a iLvl 110 weapon.

    The amount of time and work it takes to make one when you can get a iLvl110 weapon easily (in comparison) though coil is depressing.
    kind of reminds me when they made relic weapons obsolete in ffxi, if it were up to me i would make the raid weapons lvl 1 skins
    (0)

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