Quote Originally Posted by Lillia View Post
We have an enmity bar for that.... If dps is low then it will be noticeable in a dps race and then the players can suggest changes non-aggressively with their team and find a way around it. :x
Enmity bar doesn't correctly show how much damage you did. Every DPS but monk has a skill to drop their enmity (Elusive Jump or Quelling Strikes). The timing of these skills will obviously affect how much enmity they gain. Sure you can measure dps by seeing how fast the encounter goes but there are twice as many dps as there are tanks or healers so their performance are not as easily estimated.
Quote Originally Posted by Musashidon View Post
no need for it, you can check your rotations outside of dungeons then use them in dungeons. in the end parsers are not needed.
Problem with that is real fights are no where close to perfect conditions like dummy. You'll understand more if you play melee dps at end-game.