You're going to be having a hard knock life pretty soon then because everything that is coming down is a major change to the fundamental gameplay. :S
http://crystalknights.guildwork.com/
You and I know the change of AoE button removal is not for the sake of changing, but actually to improve on it. You like saying that just to look cool. If you can show actual proof they are changing it just for the sake of it, go ahead (a screen shot of a PM from Yoshida confirming that to you or something of the sort).
Please do not say your assumptions as fact.
If you can show actual proof they are changing it to replace it with anything better, go ahead (a screen shot of a PM from Yoshida confirming that to you or something of the sort).You and I know the change of AoE button removal is not for the sake of changing, but actually to improve on it. You like saying that just to look cool. If you can show actual proof they are changing it just for the sake of it, go ahead (a screen shot of a PM from Yoshida confirming that to you or something of the sort).
Please do not say your assumptions as fact.
nowhere have they said they were adding anything. i believe if they said anything more than we will be removing it more people would be comfortable with the change. i'm one that would rather them say what they want to add before they take something away. i may support change with a known reason behind it, but not if i don't know what the change is.
that was the thing people are supporting it and hoping that something better will take its place, but we do not know that because zero information was given. if we got more info about what the change is then it could completely change the perception of the change.
http://crystalknights.guildwork.com/
Dumb assumption with nothing to back it up. I am willing to bet my lunch money that they are removing it either because there is a fundamental change in the new battle system on our ability to make almost any spell AoE, or if not that, simply because most of us hated the silly toggle that remembered last state and made us AoE offensive spells and single target cures.
Gogogogo shift+action bar spell = AoE!
Rarely Plays
See your face upon the clear water. How dirty! Come! Wash your face!
loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk
Yes I do have a My Little Pony sig because I'm not a complete loser who lives in his own little world, proclaiming something is stupid because I say so.
So is SE really removing the toggle? It's a done deal? Where was that stated?
Also, could someone educate me about toggling AoE with the Z key. My Z key does nothing?
Personally, I like the toggle. Beats having to deal with 2x the spells.
yeah one of the mods confirmed it that they spoke with the developers and they said it was being taken away.
but yeah when casting a spell instead of clicking on the button to change aoe on/off the z key on your keyboard is the default key to toggle it and on a controller it is whatever key you have set to open your macro menu.
i understand they are taking it away, but i would love to hear what they plan to replace it with. at this point i am happy with it as it is, but maybe with some information on the change i could look forward to it.
http://crystalknights.guildwork.com/
Just an FYI, this is already used in game, as a way to stack Spells (and any WS for that matter) for Battle Regimens.
And how can a remembered state cause you to misfire an AoE spell...if it's on, it's on, if it's off, it's off... That's not the toggle's fault, that'd lie on the player who forgot what the spell they cast not a few seconds before was set on. And no, lag's not the problem there, that's entirely user-side.
In any event, if the change is being made to coincide with some other major change to the battle system, they need to tell us that along with the decision to remove the toggle. I don't think anyone can blame us for putting this move in the context of what we know about the game in it's current state, since we have nothing else to go on.
And I wouldn't say most players hate the toggle. If anything, they may hate the extra confirm, which others have pointed out is simply a sub-target confirmation, which would need to be there regardless. You can't select a target to cure if you're locked on the monster, and using the clunky targeting system as is to select a member to cure is way to slow and cumbersome for efficient casting.
Dear S-E,
Your s#!% has improved, but it's not quite there yet...you might want to see to that.
Thanks.
ok ctrl + spell!
Well not all of us are perfect in mind and body, so a toggle that remembers it's last state is bad news once things heat up.And how can a remembered state cause you to misfire an AoE spell...if it's on, it's on, if it's off, it's off... That's not the toggle's fault, that'd lie on the player who forgot what the spell they cast not a few seconds before was set on. And no, lag's not the problem there, that's entirely user-side.
Rarely Plays
See your face upon the clear water. How dirty! Come! Wash your face!
loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk
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