This is true from what I see.
After the threat buffs in 2.1, it became really hard for me to pull aggro off tanks unless they were heavily undergeared or just bad.
As a DRG, the only time I could (normally) potentially take aggro is during my first burst phase, if the tank just isn't generating enough aggro by the time I Life Surge Full Thrust (which, again, normally only happens with an undergeared tank).
However, I've been pulling Tail aggro on Levi EX with some tanks who just Fast Blade - Savage Blade (which is, honestly, a good idea, since Rage of Halone is used to instantly grab an add) it before going to pick up adds; I'm just doing Heavy Thrust - Impulse Drive - Disembowel - Chaos Thrust (if I use Phlembotomize, I steal aggro every time unless Rage is used), then Dragonfire Dive to the adds, and have a chance to take aggro (crits are fun). If Circle of Scorn is used, I don't steal aggro, but some tanks won't do that, and I spend the add phase getting pelted with Scales and healers getting angry at me. Now, I haven't pulled Tail aggro from a WAR yet, but I've mostly just done Levi EX with a PLD OT, so I need to run with more WAR OTs to be able to say if its just i90 weapon PLD I'm stealing aggro from, or any i90 weapon tank; its also a possibility that an i95 weapon PLD would be able to hold aggro, but haven't played with one yet.
I also occasionally pull aggro off Knights in T4, but I don't really care about that since when I normally do its pretty much dead and I just don't care; same for most trash mobs, really. But they're trash mobs...
As a side-note: I've never understood the mentality that tank swapping causes DPS to take hate more often; Tanks just use provoke to get back to #1, and you just go all-out when you're #1, only holding back when you're #2. Since #1 is always generating aggro like normal, there shouldn't be any aggro "leaks" like people seem to think happens. And yes, I've done plenty of tank-swapping and know how to do it properly (and hate being paired with a tank with an i80 weapon, I have to hold back so much as a WAR just spamming Path and Eye as #2...) The only spot I can think of where there can be problems is on the Firestar node in T2, since its the first node with Slashing Resistance, and sometimes ADS if someone goes all-out a little too fast.
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