Of course, I'm reliant on it. I'll do whatever I can to improve me and my party's chances of success. I'm more interested in playing my video game on my own terms than I am interested in seeking some bullshit moral high ground where statistical data is the devil.
So in the end you are using to just be elitists where it ain't needed. I hope you're not toxic but you're proving otherwise.
I'm glad I don't overly obsess over numbers.
For starters your obsession with parsers is something you aren't keeping to yourself and it is something you seem to want to push unto others for all the wrong reasons.
I don't use parsers nor do I have the need to because I know how to put 1 and 1 together. I don't need no parser to tell me how to do my DPS as a BLM neither does anyone else for that matter.
You don't need number crunching to know that your ability says it does said potency and it has a chance to combo into something else to do more damage or provide the group with certain benefits. You don't need number crunching to know that your ability will proc more damage or a benefit if you attack from behind or the flank. You don't need number crunching to know that you should consider avoiding the enemies AoE's. This isn't a mathematical game because if it was only people with math degrees would be qualified to play this game and we know that ain't the case. You don't need number crunching to know that food and potions will grant additional status bonuses you can benefit from.
Math isn't what is gonna be improving your performance. The obsession with numbers however. Well it speaks for itself.
Parsers wont be needed at all if Square-Enix started releasing spotlight videos of how each job can/should be played during end-game with advance tips to give the most out of everyone's performance and how-to videos for raids.
You'd be incorrect actually. Knowing what all your skills do is all fine and good, but knowing which order to use them in and how to change it up in certain situations, you won't always know what's optimal without doing the math. Even if you don't use a parser, there's still math to figure out how to string things together in the most optimal way. RPGs of this sort are, and always have been, numbers games. Or how about knowing if Skill Speed/Crit/Determination on a given item will boost your DPS over another? You have to see the numbers to figure that out.
Last edited by ispano; 04-05-2014 at 07:39 PM.
Experience is more reliable than math. Math wont help people understand situational awareness.You'd be incorrect actually. Knowing what all your skills do is all fine and good, but knowing which order to use them in and how to change it up in certain situations, you won't always know what's optimal without doing the math. Even if you don't use a parser, there's still math to figure out how to string things together in the most optimal way. RPGs of this sort are, and always have been, numbers games. Or how about knowing if Skill Speed/Crit/Determination on a given item will boost your DPS over another? You have to see the numbers to figure that out.
And no RPGs have never been number games. I've done rpgs all my life and not once have I ever given rats behind about em. Common sense does way more in rpgs than number crunching.
And as for stats, really? You're gonna tell me you need math to know the difference between Skill-Spell Speed/Crit/Determination? I'm glad I don't live in your world. That statement was already pretty depressing for me as is. Especially when you have to justify on the dependence of a mod. Yet that's just me.
Excuse me? I never said anything about the difference between the stats themselves. I said the difference in DPS between two items with differing secondary stats. Please, do tell me which item of these two:Experience is more reliable than math. Math wont help people understand situational awareness.
And no RPGs have never been number games. I've done rpgs all my life and not once have I ever given rats behind about em. Common sense does way more in rpgs than number crunching.
And as for stats, really? You're gonna tell me you need math to know the difference between Skill-Spell Speed/Crit/Determination? I'm glad I don't live in your world. That statement was already pretty depressing for me as is. Especially when you have to justify on the dependence of a mod. Yet that's just me.
Strength 18
Vitality 20
Determination 11
Critical Hit Rate 21
or
Strength 18
Vitality 20
Skill Speed 15
Determination 15
Will give a Monk more overall DPS. The reason people can figure things out like this, is math. One will hit for slightly less, but crit more often, the other slightly more, crit less, but allows weapon skills to happen slightly more often. But which one helps the monk more? And why does it help more? Does more Skill Speed allow them to fit in more abilities outside of their combo chain? Does the crit make up for not being able to fit in more abilities? Regardless of what you think, people use math to figure out which one is better. How do you think people come up with stat priorities?
And sorry, they are number games. I never said it was required to learn the math behind them or even use it to your advantage, but that doesn't change that they are numbers games. And i'm going all the way back to Pencil and Paper RPGs here. There's more than one side to a game, but at the core of this type of game, is numbers.
Last edited by ispano; 04-05-2014 at 08:56 PM.
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