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  1. #1
    Player
    rhemi1's Avatar
    Join Date
    Aug 2013
    Posts
    124
    Character
    Ria Lhuil
    World
    Exodus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Stormrider View Post
    Problem with parsers are they are not fair to some classes. What if the monk has to step out since every red circle spawned by the boss. Or it had to be kited around and it was hard for them to keep position.
    Anyone who is intelligent with parsers always takes into account the encounter when comparing numbers. They're just a tool to be used, how they're used is up to the player.

    If there's anything I'll never understand about XIV's playerbase, it's their illogical paranoia of parsers.
    (22)

  2. #2
    Player
    Asamai's Avatar
    Join Date
    Mar 2014
    Posts
    6
    Character
    Nakari Zariki
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 26
    Quote Originally Posted by rhemi1 View Post
    If there's anything I'll never understand about XIV's playerbase, it's their illogical paranoia of parsers.
    Well, one reason I've seen across games(Though I saw more people refusing to use them in Rift and WoW) is that some feel it breeds an elitist community that breaks everything down into "Who has bigger numbers". "Oh, you don't break 50k using your opener? You suck. KICK NOOB!"

    This isn't exactly unfounded, either. Same cries came about with WoW when Gearscore became a thing. Yes, this kind of activity was already happening before, but now it was easier, and spreading. It's not like asking for a certain amount of DPS for a raid where there's a hard timer. It was kicking/refusing people because they didn't play to some random standard that a person felt was "perfect". It wasn't uncommon even in brand new content. Someone would run with their guildmates, get all their gear, run randoms, then yell at other players because they didn't have every bit of gear day 2 of the dungeon being out.

    It's perfectly understandable to dislike something that could risk making a community toxic, or more toxic. It can ruin a game, especially MMOs which rely on a social, team-building aspect. It turns away new players when a once great game has broken down to "Numbers not amazing at 5? Worthless, quit" from people who only try to inflate THEIR numbers so they can keep up this self-set BS standard.
    (16)
    "Life is about love, last minutes and lost evenings, About fire in our bellies and furtive little feelings, And the aching amplitudes that set our needles all a-flickering, And help us with remembering that the only thing that's left to do is live. After all the loving and the losing, the heroes and the pioneers, The only thing that's left to do is get another round in at the bar." - I Knew Prufrock Before He Got Famous

  3. #3
    Player
    Shinobic's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    29
    Character
    Shino Blackfyre
    World
    Midgardsormr
    Main Class
    Archer Lv 60
    One thing you need to know about the Final Fantasy MMO Community is that its been Elitist since FFXI days, and I doubt not having a parser is going to change that.
    (7)
    10% Luck, 20% Skill, 15% Concentrated power of will, 5% pleasure, 50% pain and 100% reason to remember the name.