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  1. #41
    Player
    Kyana's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    395
    Character
    Kyana Nekote
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by RaineAmorie View Post
    I feel like getting a craft to 50 was REALLY easy compared to the time it takes a DoW/DoM. It should be difficult to craft these new recipies, otherwise everyone would be crafting them and flooding the market, shutting out the real crafters.
    I agree. The first thing SE messed up was the speed at which a DoH could be leveled up.
    Way, WAY too fast, easy and cheap to get a crafting class to 50.
    Of course we ended up with alot of players with one or multiple DoH at 50 and a flooded market that way.

    And now we have a system where you need all DoH at 50 for the skills to be able to get a chance at an item which is weaker than the easy to get tomestone items.

    THAT is what makes me mad.
    We have a nice crafting system, but in every patch crafters get a slap in the face with the weak items we can make compared to the effort we have to put in to be able to get a chance at making them.
    Make crafting hard, make it a grind, make it expensive, I don't care, but don't make it worthless.

    No, I didn't unlock any master book yet. I don't have stacks of philo mats stockpiled on my retainers, nor am I going to pay millions to buy them.
    I don't even know why I should unlock any master. I might, but there is nothing worthwhile to make atm (and I'm not talking about selling the gear for gil here).

    Why spend hundreds of tomestones and GC seals on materials if the items are not even as powerfull as the stuff I can get for even less of the same tomestones?
    SE should really change the stats for the crafted items.
    The new gear is not ilvl90 if not HQ. It's ilvl80 labeled as ilvl90.

    To make the new stuff worth the effort it should have NQ stats similar to the current ilvl90 and HQ should be equal to ilvl100 which is also easy to get with the new tomestones.


    And Zourin is right.
    Quote Originally Posted by Zourin View Post
    Once you have a Master, they can just 'cheat' people up from there, so it's going to happen sooner than you think.
    The items required for the master books can be sold and bought.
    This makes the whole process of advancing a joke.
    It doesn't require any skill if you can just buy the stuff you have to trade.
    It should not be possible to skip such trials. The new untradable items you need for tools are the right way to go.

    EDIT: And for the love of god, please get rid of the character limit already!
    (5)

  2. #42
    Player
    M60-Maniac's Avatar
    Join Date
    Nov 2013
    Posts
    146
    Character
    Madara Uchiha'
    World
    Omega
    Main Class
    Blacksmith Lv 62
    They are only weaker as it shows std quality on the log, HQ will be equal to myth/allagan but can be melded, there for better
    (0)

  3. #43
    Player
    Aura_Shurifon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    333
    Character
    Aura Shurifon
    World
    Ragnarok
    Main Class
    Conjurer Lv 98
    They are i90+ but still i90... it was the same for i70 craft VS Darklight... 5% better in stats (with overmeld) against 1000% harder to get and more expensive.
    The problem is here, if it's worthless, it won't sell, and nobody want to craft that, even to wear it themself.
    (0)
    Le craft, c'est la vie ! || Craft is Life !

  4. #44
    Player
    Casper's Avatar
    Join Date
    Aug 2013
    Posts
    368
    Character
    Casper Theghost
    World
    Phoenix
    Main Class
    Rogue Lv 50
    To be honest, if you look into it carefully, for dps and healing purposes, pieces that are not body and legs, fully melded are about equivalent to 105 gear. Body and legs closer to 100. In any case, given the restriction on getting 110 gear in this patch, i feel like those recipee will remain relevant for a while.

    Edit: if you don't believe it: secondary stats are worth about 1/7th of main stats. You lose 3 points of main and 4 of secondary going i90 instead of i100. You gain about 35 to 40 secondary in melds. 3 * 7 + 4 = 25 cover the difference between i90 and i100. 10 to 15 remaining is about 5 ilvl worth of stats. Those formula works for head, feet, etc; you lose more on legs and body and can only catch up the same in secondary, hence why those are less valuable. In any case, those crafted gear, given the scarcity of i110, are worth gold for people that want to maximize their deeps or healing. Tanking gear is harder to be enthousiast about, because on top of the str, you sacrifice vitality, and there aren't enough secondary you really care about to make up for it.
    (0)
    Last edited by Casper; 04-01-2014 at 06:13 PM.

  5. #45
    Player
    HEC's Avatar
    Join Date
    Aug 2013
    Posts
    1,620
    Character
    M'ete'leskum B'leskum
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zourin View Post
    With the conversion to GC seals, which are not 'incidentally gained' while grinding dungeons for gear, supply will not be as saturated as before.
    Sure they're - you're getting plenty of GC seals for all daily roulettes + more if you are adventurer in demand, from each FATE as well (so plenty of those now if you chase for ATMAs) and you can get more if you want via GC levels too. On other hand - many will spend those to purchase ventures but until 2.2 almost everyone was maxed on 50k seals having nothing to spend them on apart of the dark matter for repairs.
    (0)

  6. #46
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Moving tome items to seals was a bone-headed move. Not only have the costs more than doubled, but the rate of GC seal gain is generally slower than it was for tomestones unless you have a stack of equipment to hand over. The drop rate for things like potash in dungeons is barely a trickle, so they cannot really be relied on to get materials in the quantities they are needed for the master recipe books.

    All in all, I really feel like SE doesn't care about crafters at all. We get two measly equipment upgrades, both of which are stone-walled behind an exhaustive crafting grind which not only requires hours of time investment, but countless gil on materials. What's worse is that getting the master books requires you to have most of your crafts maxed to 50 anyway, since the skills will be needed if you stand a chance to HQ the required items.

    There is NO way to guarantee HQ on vanya silk at the moment. You can get a good rotation, but it still carries an element of risk. Using Hasty Touch, you'll have a 20% chance for failures on every quality gain, and using Basic Touch you have a 10% chance. I've yet to meet anyone with enough CP to not rely on either of these skills when crafting vanya and still get 100% HQ chance. That means that you'll likely need a few backup potash's in case of NQ crafts or the unlikely event you get an utter failure.

    Had SE been smart about it, they could have offered crafters ilvl 70 crafting gear which could be CRAFTED. Make it use Potash and other ex-tome items as the old lvl 70 items do, so there's still that requirement, but make it something we can actually progress towards in a more enjoyable way. Spamming the same HQ crafts 60 times isn't my idea of fun.
    (2)

  7. #47
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Don't know about you, but philo mats are dirt cheap on my server (2k each, they were 2.5k pre-2.2) so clearly something happened there, either supply went up or demand went down, and judging from the 100+ listings on my board, I'd say supply went up. I will agree that the 60 HQ thing was dumb, but whatever.
    (0)

  8. #48
    Player
    ImDingDing's Avatar
    Join Date
    Aug 2013
    Posts
    387
    Character
    Dingding Ding
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Lyrinn View Post
    Don't know about you, but philo mats are dirt cheap on my server (2k each, they were 2.5k pre-2.2) so clearly something happened there, either supply went up or demand went down, and judging from the 100+ listings on my board, I'd say supply went up. I will agree that the 60 HQ thing was dumb, but whatever.
    Supply went up because of the stupid atma grind and new dungeon drop when people grinding their myth. Demand went down because people figured out that most of them won't be able to make anything from the master recipes and they can't buy their way to get the new main hand tool. So they just give up. And myth gears make the old 2-star HQ unless now. Philo mats were 3k pre-2.2 and 1k to 2k now on my server.
    (0)
    na.finalfantasyxiv.com/lodestone/character/2900509/

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