Alec, I appreciate your response!
I fully understand that my findings are more anecdotal than anything, as my sample size is only Turn 4, and my group composition is quite powerful, thus lowering the umber of attacks I can tank, Further more, my group is not made up of robots, so their rotations, and thus, kill speed differs per wave.
My findings in my opinion are just as I mentioned early on in my OP. Lets as a community question what we are doing, instead of blindly following things.
Kirtu posed a theory as well: Parry caps at X%, and we need Y Amount to achieve that cap per monster level we face.
My intended goal is to find the most optimal way to prepare my Paladin for Coil 6-9. If adding 30-50 DPS is possible, I would gladly run the entire fight with a "Fight or Flight" effect permanently on just form gear alone.
Typically I achieve 85 DPS with Paladin, if I can up that to 120, I would say that's not just acceptable, but preferred if it only means dropping off the chance to parry a negligible amount.
If on the other hand, Parry per point is better than the proposed number in this thread, I can justify more into it, however I would need to find a number that is at least 7 times greater in order to care, since Determination will have a FAR greater effect on the course of any given battle, than say, 1% parry chance per 90 points of parry.
Mind you all, my proposed BiS set is not absent of parry either, however the choice for the developers to reduce our amount from i90 potential is also questionable as to their views of how tanks should be geared.
-Full High Allagan awards 154 Parry
-Full Noct awards awards 159 Parry
-Full BIS i90 awards 256 Parry
-Full Parry i110 awards 234 Parry ----while at best with food giving only 465 Accuracy (Not even enough for Coil 1-5)
Those numbers should be indicative of something a miss here, they wouldn't just up ilvl while down grading our mitigation would they?