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  1. #1
    Player
    OPneedNerfs's Avatar
    Join Date
    Nov 2013
    Location
    Gridanian at heart
    Posts
    520
    Character
    Zyxt Fair
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Move t5 armor pieces to other turns, make t5 drop 2 weapons per clear.

    Problem solved.
    (8)

  2. #2
    Player
    Darwyn_Ulondarr's Avatar
    Join Date
    Sep 2013
    Posts
    80
    Character
    Darwyn Ulondarr
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by OPneedNerfs View Post
    Move t5 armor pieces to other turns, make t5 drop 2 weapons per clear.

    Problem solved.
    You've got my vote.
    (1)

  3. #3
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by OPneedNerfs View Post
    Move t5 armor pieces to other turns, make t5 drop 2 weapons per clear.

    Problem solved.
    How does this solve any problem really? After a while, every tank will have the helmet and no longer have the need to run turn 4 assuming you want to move turn 5 helmet to turn 4 so tanks would be more compelled to tank it.

  4. 04-04-2014 11:20 AM

  5. #5
    Player
    corydor's Avatar
    Join Date
    Aug 2013
    Posts
    43
    Character
    Corydor Whitestar
    World
    Cerberus
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Lemon8or View Post
    How does this solve any problem really? After a while, every tank will have the helmet and no longer have the need to run turn 4 assuming you want to move turn 5 helmet to turn 4 so tanks would be more compelled to tank it.
    this is true but at the same time it could be said for all coil there will come a time when everyone has everything they want from the first 5 coils. Maybe moving gear onto is a short term solution but the only other idea would be to add a better myth reward to it, only problem with that is unless they scale it so that turn 4 you get a lot because of how difficult it is, you will just get tanks spamming turn 2 because it is the shortest and it won't fix the problem (sigh)
    (0)

  6. #6
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by corydor View Post
    this is true but at the same time it could be said for all coil there will come a time when everyone has everything they want from the first 5 coils. Maybe moving gear onto is a short term solution but the only other idea would be to add a better myth reward to it, only problem with that is unless they scale it so that turn 4 you get a lot because of how difficult it is, you will just get tanks spamming turn 2 because it is the shortest and it won't fix the problem (sigh)
    If they up turn 4 myth drop, I for sure will be spamming it with my FC. It's still the shortest turn imo. 6 mins per run assuming you one-shot it. Greed party is still the best idea. Nothing SE could do to the game will improve the situation.