there is little more... but it's not really that important i think... so i'll stop...
Translations are not 100% I just put it the best I can, 2 AM now lol going sleep... night.





there is little more... but it's not really that important i think... so i'll stop...
Translations are not 100% I just put it the best I can, 2 AM now lol going sleep... night.




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yoshida speak on the forum o_O / http://forum.square-enix.com/ffxiv/t...666#post199666
They mention the gridania empty nation problem
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damn shouldn't of checked forum from phone...lolyoshida speak on the forum o_O / http://forum.square-enix.com/ffxiv/t...666#post199666
They mention the gridania empty nation problem
not going to trsnslate it tonight im sure someone will do it.
just fyi...he says airship by 1.19 will try there best
1-50 1area thread ppl would be happy what he mentions in there
Last edited by Reinheart; 06-25-2011 at 06:57 PM.



Interesting read. Matsui interestingly dispelled most comments about XI's battle system making a return.
At the same time, I see they have a rather lofty goal (or are being purposely vague) in terms of the goals for the job and battle systems. I will commend them for basically admitting they're rebuilding the key parts of the game from scratch.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

Thanks for the translation. Interesting read.
XI - Darkshade - ShivaXIV - Shade Highwind - Figaro
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