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Thread: Parry...

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  1. #1
    Player
    Hulan's Avatar
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    Jun 2011
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    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    I suspect a large amount of the justification for Parry as the go-to secondary stat is based heavily on a small study I myself did back in late closed beta, which showed that Parry drastically improved parry and block rates on low level enemies. I never particularly meant the study to be anything more than a preliminary look at the Parry stat in the close-to-release game, but it found it's way onto Dancing Mad which was pretty much taken as gospel early in 2.0. The study had some pretty serious issues to be honest, as it was not preformed on high level monsters, nor did it provide a comprehensive look at a continuous spectrum of parry values. As such, I would not be at all surprised if the results I found are not completely incorrect and Parry is an awful stat to focus on.

    That being said, your n is far too small. A comprehensive test of high level Parry would need tens of thousands of samples in order to be statistically meaningful. Also, your data would have to be normalized against a common control parry. You dismissed theoretical values and claimed that this experience shows a real world application of the numbers, but without the theory, your knowledge is isolated to this case. Did you parry less because you were fighting enemies of much higher level? Or was it because Parry uses a non-linear growth curve? Or is it because you had more Dex (which also modifies Parry) in one case than another?

    Your findings have merit; I don't mean to say that they do not. Rather that it is far too early to draw a conclusion from them.
    (4)

  2. #2
    Player
    ZDamned's Avatar
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    Sep 2011
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    Limsa Lominsa
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    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Alec, I appreciate your response!

    I fully understand that my findings are more anecdotal than anything, as my sample size is only Turn 4, and my group composition is quite powerful, thus lowering the umber of attacks I can tank, Further more, my group is not made up of robots, so their rotations, and thus, kill speed differs per wave.

    My findings in my opinion are just as I mentioned early on in my OP. Lets as a community question what we are doing, instead of blindly following things.

    Kirtu posed a theory as well: Parry caps at X%, and we need Y Amount to achieve that cap per monster level we face.

    My intended goal is to find the most optimal way to prepare my Paladin for Coil 6-9. If adding 30-50 DPS is possible, I would gladly run the entire fight with a "Fight or Flight" effect permanently on just form gear alone.

    Typically I achieve 85 DPS with Paladin, if I can up that to 120, I would say that's not just acceptable, but preferred if it only means dropping off the chance to parry a negligible amount.

    If on the other hand, Parry per point is better than the proposed number in this thread, I can justify more into it, however I would need to find a number that is at least 7 times greater in order to care, since Determination will have a FAR greater effect on the course of any given battle, than say, 1% parry chance per 90 points of parry.

    Mind you all, my proposed BiS set is not absent of parry either, however the choice for the developers to reduce our amount from i90 potential is also questionable as to their views of how tanks should be geared.
    -Full High Allagan awards 154 Parry
    -Full Noct awards awards 159 Parry
    -Full BIS i90 awards 256 Parry
    -Full Parry i110 awards 234 Parry ----while at best with food giving only 465 Accuracy (Not even enough for Coil 1-5)

    Those numbers should be indicative of something a miss here, they wouldn't just up ilvl while down grading our mitigation would they?
    (0)
    Last edited by ZDamned; 04-02-2014 at 06:28 AM.

  3. #3
    Player
    Kitru's Avatar
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    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ZDamned View Post
    Kirtu posed a theory as well: Parry caps at X%, and we need Y Amount to achieve that cap per monster level we face.
    I really want to test this out, and tt shouldn't actually be all that hard either, given a decent parsing tool. All it requires is finding out whether there is a straight up cap to parry chance (easily done by just getting attacked by a low level enemy) and then testing out whether that cap is present when fighting enemies that are "harder" (e.g. the same level as you). You could test it further by slowly reducing your parry rating and seeing if parry chance goes down immediately or whether it remains the same until you go under a certain number.

    Typically I achieve 85 DPS with Paladin, if I can up that to 120, I would say that's not just acceptable, but preferred if it only means dropping off the chance to parry a negligible amount.
    That seems really low to me, even for a PLD. In tank stance and using i90 pure tank gear, I regularly manage 150 DPS as a WAR; my PLD friends manage ~120 in similar circumstances. The only time they don't get those numbers is during AoE scenarios or those with extended downtimes.

    Those numbers should be indicative of something a miss here, they wouldn't just up ilvl while down grading our mitigation would they?
    It should be kept in mind that most of the slots in the two i90 sets both have parry rating on them whereas there is only a single slot in the 110 sets that has parry on both sets (Body); for every other slot (not counting Ring, since you wear both of them), either Noct or High Allagan is lacking parry rating. As such, just listing total parry per set isn't providing an accurate measure of what the devs are "providing" for the given tier.

    There are only 2 reasons I can imagine for the devs to deviate so far from what most would consider to be the "proper" way to itemize tank gear (e.g. lots of parry and acc; very little det, crit, or speed). Either the devs want to force players to both spend soldiery tomes and run content to get functional tank gear (either of the i90 sets works out quite well; going either full Noct or full High Allagan is a bad idea) or they are trying to send a message that stacking as much parry as we have been is basically wasted and are designing said sets to "encourage" players to stop doing so.
    (0)

  4. #4
    Player
    ZDamned's Avatar
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    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Kitru View Post
    That seems really low to me, even for a PLD. In tank stance and using i90 pure tank gear, I regularly manage 150 DPS as a WAR; my PLD friends manage ~120 in similar circumstances. The only time they don't get those numbers is during AoE scenarios or those with extended downtimes.
    This is dependent on which Parser you use, they deviate, however the one I cited my numbers from is my FC's Standard tool, which is not always indicative of accuracy.

    Perhaps we can work together and find a common tool to test with? because my warrior in my preferred set can manage ~235 DPS, so I'm not sure how our parsers differ.

    Quote Originally Posted by Kitru View Post
    It should be kept in mind that most of the slots in the two i90 sets both have parry rating on them whereas there is only a single slot in the 110 sets that has parry on both sets (Body); for every other slot (not counting Ring, since you wear both of them), either Noct or High Allagan is lacking parry rating. As such, just listing total parry per set isn't providing an accurate measure of what the devs are "providing" for the given tier.
    That being said, I find the Only Soldiery set worth mentioning, because the full i100 set is obtainable as the best possible gear to the players who cant raid Coil. AKA "Casuals". I have bounced the term Myth Heroes of 2.1 around, but in 2.2, Myth is the new Darklite, and so Weathered Soldiery is the new Myth. that is the highest Achievable solo gear, along with the Animus Weapons.
    (0)

  5. #5
    Player
    Koneko-Senpai's Avatar
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    Apr 2014
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    Character
    Koneko Tachibana
    World
    Siren
    Main Class
    Gladiator Lv 50

    Wait, Maurader vs gladiator?

    Sorry i was rereading everything and what, its different for both our classes i feel PLD should gear to parry and warrior shouldnt, the classes are so different >.> it seems that all the PLD are saying gear to Parry (correct we lose 20% of our damage anyway so 50 det 60 crit does next to nothing) warriors shouldnt they should gear to damage (cause they do damages and have a huge hp pool that compensates for a lack of mitigation)
    (0)