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  1. #1
    Player
    ZDamned's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Zourin View Post
    I would think accuracy is an overrated stat, as you'd have to be missing pretty badly and routinely to lose threat, and there's typically plenty of accuracy on gear to keep a tank afloat. It's more a DPS stat than a tank stat, although I would definitely take accuracy over Det.

    There's very little information I can pull up to separate practical effect of accuracy (which only affects dps, and by proxy, threat hold) for tanks from min/maxer theorycrafting (which grossly overrates immeasurably small, borderline subjective gains). Best in Slot is largely an empirical factor for the role: Tanks absorb and deflect damage, so it's about Parry as the only defense-oriented secondary stat. If you are not having issues holding threat, you don't need more Accuracy or Determination.
    It's obvious you have not tanked Coil based on your statement. 1 Miss on a Paladin, or Warrior re-sets your combo, and you will miss 20+% of the time if your below the magic number required for Coil enemies. 1-4 being 471, and 5 being 480. Turn 6 seems 490 according to many sources, and my fight last night I was at 500 without a miss.
    Missing on that combo WILL result in early hate being ripped off. You can argue that people just need to wait, but fights enrage, and healers still need to heal. Missing even once will get a healer killed early in a raid fight.
    4-Man dungeons, and CT don't actually require accuracy, Neither do most of the Primals, save for Leviathan Extreme.

    My point being, Accuracy is the single most important stat in the game for anyone who runs Coil, barring healers, and that's even more so true for Tanks. Even the new healer gear has accuracy on it too now.
    (4)

  2. #2
    Player
    Zourin's Avatar
    Join Date
    Oct 2013
    Posts
    178
    Character
    Navi Devarii
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ZDamned View Post
    you will miss 20+% of the time if your below the magic number required for Coil enemies. 1-4 being 471, and 5 being 480. Turn 6 seems 490 according to many sources, and my fight last night I was at 500 without a miss.
    Which I can immediately tell you is inaccurate, if not highly misleading. Even Turn 1 can be done with 420 accuracy with zero threat issues and no whiffing/combo problems, which is a far cry from your churlish estimates.
    (1)
    Attitude is half the game. If you can't get over yourself, you're not at the top.

  3. #3
    Player
    ZDamned's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Zourin View Post
    Which I can immediately tell you is inaccurate, if not highly misleading. Even Turn 1 can be done with 420 accuracy with zero threat issues and no whiffing/combo problems, which is a far cry from your churlish estimates.
    Please go to Turn 2, and tank with 420 Accuracy, and tell me how it goes. Having 450 from experience, in there will drop each of the ADS adds from you due to lack of enmity. In fact, your on my server, I'll gladly rip it off you myself as a Dragoon. Please PM me in game tonight, I'll gladly show you. Pacifica Auras in the Legacy FC.
    (2)

  4. #4
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Zourin View Post
    Which I can immediately tell you is inaccurate, if not highly misleading. Even Turn 1 can be done with 420 accuracy with zero threat issues and no whiffing/combo problems, which is a far cry from your churlish estimates.
    There is a degree of luck being below the accuracy cap, just because you might not of had a problem with it does not mean the possibility of it disrupting the flow of the battle does not exist. Prior to the Shield Oath/Defiance adjustments and the enrage method becoming commonplace on T2, swapping between tanks on the Nodes/ADS had to be very controlled and accurate. I did notice I would occasionally miss a combo during a tank swap back when my group was just starting coil, which became problematic in some scenarios because the other tank was getting too many stacks and sometimes died because of it. Either way, it's alot less noticeable now because of the SO/Defiance, but shouldn't be taken for granted.
    (0)

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  5. #5
    Player
    Shug's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    326
    Character
    Mimmoki Moki
    World
    Brynhildr
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Zourin View Post
    Which I can immediately tell you is inaccurate, if not highly misleading. Even Turn 1 can be done with 420 accuracy with zero threat issues and no whiffing/combo problems, which is a far cry from your churlish estimates.
    I can tell you unless it is an RNG thing, he is right. I miss a ton in turn 1 and would always loose hate on the split if I tried to OT. We changed tactics of course to make up for it, but I might hit 1 combo for every 3.
    (1)