New stories, enemies, items, and maps, are the solid contents which require "real" cost and energy to develop/finish.
So before SE can finish those what they should have done in the beginning, they sent a new face to be friend with players in order to buy more time (because now we are "friends"), and told players what should be fixed first in a very interesting way - votes. Using a question-oriented survey, SE made most players believed there are something else should be fixed first before players can really understand what they were playing.
Thus, something ridiculous happened one by one in the days we suppose to see real game contents: change SP gain calculation in a very unconsidered way, adjust enemy size, add needless targeting systems, put aggro icons on top of enemy's name, add some 3D font effects to appear here and there, adjust party size, make some icons bigger, etc. These so-called "improvement" in these days with all the patches have one common thing - cheap. Most of them are simply change some parameters in the game program.
The best part is, now SE already made most players believe battle system is one big problem and needed to be fixed. Based on the recent information, they are not fixing, they just replace with something old.
It's simply like, say you bought one new car with unique technology and equipments, but you don't know how to control it and there are indeed some function not working well. You went to your car dealer talked about this, then he asked you back what you wanted for a car with a list of questions. You checked those you already knew and told the dealer what you know about a car based on your past driving experiences. Then the dealer said, "Good! We will made your car just like that!" In the end, you drove an old 2-hand car home happily and still so thankful that you made a good friend.


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