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  1. #1
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    I'm fine with the RNG value of the atma pieces, but people don't realize that pure RNG yields the chance of never seeing a drop, even if you did 250,000 FATEs in a zone. What SE needs to do is simply alter the system a bit so that RNG becomes more of a reward function rather than a necessity. I don't know what the drop rate is on atma pieces, but from what people are saying, based on numbers I've accumulated by friends it's around 5%.

    My suggestion? Every fate you complete in zone X and fail to get the atma piece, your odds of getting it in the next FATE increases by 1%. This way, if you are indeed lucky with RNG, you can obtain it after 20 minutes of grinding. But if you are not so lucky, you're not spending 3 weeks in Western Thanalan with no guarantee it will ever show up. If you have to do 100+ FATEs for a single atma piece, you earned it.
    (3)

  2. #2
    Player
    NyneAlexander's Avatar
    Join Date
    Jul 2013
    Location
    Bastok
    Posts
    1,121
    Character
    Nyne Helios
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Velox View Post
    My suggestion? Every fate you complete in zone X and fail to get the atma piece, your odds of getting it in the next FATE increases by 1%. This way, if you are indeed lucky with RNG, you can obtain it after 20 minutes of grinding. But if you are not so lucky, you're not spending 3 weeks in Western Thanalan with no guarantee it will ever show up. If you have to do 100+ FATEs for a single atma piece, you earned it.
    This ^. This is what I would hope for out of a 2014 MMO. The grind is still there, but at least you know there is some light at the end of the tunnel.
    (1)

  3. #3
    Player
    Simaril's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Simaril Ratbane
    World
    Goblin
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Velox View Post
    I'm fine with the RNG value of the atma pieces, but people don't realize that pure RNG yields the chance of never seeing a drop, even if you did 250,000 FATEs in a zone. What SE needs to do is simply alter the system a bit so that RNG becomes more of a reward function rather than a necessity. I don't know what the drop rate is on atma pieces, but from what people are saying, based on numbers I've accumulated by friends it's around 5%.
    All MMOs need to stop with RNG NAOW!1!! I really hate this crap. It's more like playing the lottery, than work. I actually think it should be RNG at first, with increasing odds of success, and finally some max number of attempts...
    (0)